Showing posts with label SGX. Show all posts
Showing posts with label SGX. Show all posts

8.21.2007

SGX & zircon offer 3-CD sale

SGX & zircon are teaming up to bring their material to the masses with a limited time sale on their electronic warez. Via CDBaby, US$15 (plus shipping & handling) will get you...

SGX's Better Than Sliced Beats


SGX's Chroma


and zircon's Antigravity


How long will said sale last? I've got no idea, those cryptic bastards! Check out the free previews and hook it up soon, because as zircon says, "this deal won't be around forever." Good things come to those who ORDER NOW!

8.17.2007

Sephfire interviewed re: Shadow of the Colossus by Tales of Shadows

After I read Alex Rowe's interview with SGX over at Tales of Shadows, I let him know that he should talk with other OC ReMixer fans of Fumito Ueda's games, including Sephfire and Binster. But before Alex ever heard from me, he already had his plans in motion to interview Daniel "Sephfire" Floyd.

Released yesterday, the interview discusses Sephfire's plans to arrange material from Sony's recent blockbuster hit Shadow of the Colossus. Floyd's arrangement, entitled "Snowfall on Forbidden Lands," was also his first released collaboration with his wife Carrie "ceili" Floyd, which made for an excellent pairing, resulting in a whole that, in my opinion, was greater than the sum of its parts.

Floyd also provided background on how he got into video game music arrangement as well as his own take on the artistic merits of the Fumito Udea series of games. It's a quick but interesting read for fans of all types that you should check out. Let's hope Alex goes for the OCR trifecta down the line!

8.08.2007

SGX interviewed re: ICO by Tales of Shadows


Alex Rowe (not to be confused for this OTHER Brit) of the ICO and Shadow of the Colossus blog Tales of Shadows interviewed Danny "SGX" Adler yesterday as part of the blog's ongoing series of "Player Interviews," where celebrity fans of the two Sony/Fumito Ueda hits discuss their own expressions of fandom.

SGX was questioned on his love of ICO, as brought to life by his arrangement of the soundtrack's "heal" and "continue" known as "Save Me". ("Save Me" is freely available in an edited form at OverClocked ReMix, while a wholly original track comprised of the non-VGM bits of the arrangement called "Saved" is available for purchase on SGX's fourth album Synesthetic.)

Danny shed light on how arranging video game music was responsible for building his fanbase, and even suggested that he may not be entirely done with video game arrangements. Always good news to me. Check the interview out for a good read.

8.05.2007

Netlabel pimps (Reunion & II)

I loves me some netlabels. As a big proponent of free music (not ideologically, don't worry), some of the most creative music you'll find doesn't cost you more than the time it takes to download.

Obviously, I spend a lot of time involved in the video game music rearrangement community, but netlabels feature great collectives of talent doing original music as well.

Like any hobbyist initiative, productivity can sometimes be intermittent. My favorite netlabel Hellven, run by Xavier "mv" Dang, has stopped and started on several occasions. This makes it difficult to find a really steady source of content to satisfy your fix.

On the chiptune side, Audun "AkumuHau" Sorlie, keeper of the most comprehensive NSF collection out there (and the only other guy I know who's listed his hobbies as "VG, Wrestling, Comics" in that order), has been pimping the latest chiptune netlabel, II (i.e. Pause). Norrin Radd and Shawn Phase are there. I'll be checking out their other material in the near future, but check out this cover art hotness for Radd's album, Melodia di Infinità.

That art's good enough to hang on your wall.

One of the other latest netlabels with strong ties toward the game music arrangement community that I've been made aware of has been Jonas "Platonist" Loman's effort, Reunion, which announced last month that its site had gone out of beta stage into a final release. They have a lot of good artists I'm aware of from OC ReMix including FFmusic Dj, GaMeBoX, Saiko, SGX, Siamey, The Joker, and even guest releases by Binster and OverCoat. They've hit a pretty good stride, just announcing their 45th single release (courtesy of GaMeBoX), so give 'em a look and bask in the free.

5.19.2007

How a Russo-Nigerian Stallion Found Video Game Music, Part 4: VG Frequency (The Radio Show)

After a semester of my "(Insert Name Here)" radio show, split between my favorite mainstream tracks and tracks from the amateur VGM arrangement community, I realized that most of my listening audience stuck around for the video game music. Having promoted my show more thoroughly on OverClocked ReMix's message boards, I managed to secure a tight-knit group of listeners who I'd gather up on AOL Instant Messenger in a chat room. Among them were Scott "SeattleOverCoat" Porter (later just "OverCoat", my first regular listener), a.p. "analoq" matthews, Candy "Juverna" Bullard, and Danny "SuperGreenX" Adler (now "SGX").

I honestly don't remember if any specific track prompted me to also follow the original music that amateur VGM arrangers made. Having done a great amount of personal research on the artists' homepages, I was able to familiarize myself with the fact that many of them also had original works on MP3.com or personal homepages.

As far as I recall, it was around the end of the 2002 school year when I decided to do an episode of "(Insert Name Here)" exclusively featuring original tracks by artists in the OC ReMix community. Mixers who had already heard of my show quickly turned out, so I ended up with material from all the names mentioned prior. SGX's stuff in particular was very impressive (and continues to be to this day). I was also excited to receive material from top names like Disco Dan, Ailsean, Injury, DarkeSword, Protricity, and Star Salzman.

One particular thing I remember in preparation was that I printed notes on each musician and track to reference for the introduction of each song. Not to sound egotistical, because my shows were both very loose and tongue-in-cheek, but I'm impressed at the degree of seriousness that I gave to the subject matter at the time. I was able to note real names, music competitions that they had recently taken part in, as well as previous works and relevance to the community. There was no moment where my audience went "Damn, he respects the community. He knows his stuff," but I feel those things were inherent and unspoken to those from the VGM arrangement community who tuned in.

In the summer of 2003, I finally made the move to focusing on video game music and the amateur VGM arrangement community entirely. After being stuck on a name for weeks (the best I could initially come with was VGM: Very Good Music, which I allowed Steve "D-Lux" King to steal years later), my friend Joe bantered out a few radio sounding words, including the word "Frequency." As soon as I put "VG" in front of it and said it aloud, I knew I had a very strong name for the show.

Looking back to my first episode's playlist from VGF, I'm certainly astonished by a few things:

*I forgot about my penchant for inserting songs into my playlists on the fly when requests popped up; my first track of the show was a request for Gröûp X.
*Just friends at the time, "The Lady", Paige, called into the very first show. Though basically a hater (you'll hear more from her when the time comes), she was impressed by the music of Jared Hudson and Quinn Fox.
*My selection was nowhere near as deep back then. Most of the tracks were favorite OC ReMixes.

It would take too much time to go through all the various developments in the show that were very important to me at the time. The ball started rolling with people I had known beforehand, and soon enough I was joined by people I didn't know well but knew of the show. The show clearly became more important over time as ReMixers started going out of their way to catch it, started providing me with audio bumpers, tracks to play (many times, before anyone else had heard them), works-in-progress to provide feedback to or interviews, and started treating the show's chat room as a important place to be to interact with lots of community members.

Memories of those 3 years, in shorthand:

*The headache that was streaming in RealAudio
*Commercials for Zwings 'n Things ("Miss the old days when a wing was a wing?", which Spencer Koch later admitted he had no idea how he came up with that when recording the ad)
*Bubb Rubb during all of the early aftershows
*Coining the term "e-penis" while interviewing KyleJCrb and reading the chat room window contents over the air; if you've ever heard the term anywhere, I somehow invented it
*The Wingless explains the meaning of bukkake
*The Valentine's Day shows
*Being saved in a big way by 5 interviews when audio from my computer was a no-go one week
*Interviewing Protricity, the arrival of Jim Holland and newly being able to record the shows myself, leading to jump in popularity once show MP3s became available every week
*Having friend, Emory student, WMRE DJ, and old-school OC ReMixer Electron on board as guest host
*The yearly "Best of the Best" episodes capping off each year's run
*Interviewing OC ReMix founder, David "djpretzel" Lloyd
*The surprise return for one more season after graduating from Emory University in 2005

VG Frequency certainly was a memorable experience that fueled my love for broadcasting to this day. The radio show kept me in tune with the goings-on of the amateur VGM arrangement community for quite a long time in an Internet age where people move fast and events move faster. The casual fan misses out on the high quality, diversity and vast selection in arrangements outside of OC ReMix and especially original works from artists' homepages. It made me respect the community's musicians even more, and bringing those tracks awareness they may have otherwise not received is something I'm proud of doing.

Though I served an unconventional role in the community as a radio DJ, the role was one that provided me not only the opportunity to observe the community's contributors, but ultimately the ability to actively shape the community's direction in my own small way. After doing community music reviews during the summer of 2004, I entered a few people's radar as a serious candidate for a position on the OverClocked ReMix Judges Panel. That'll take us to Part 5...