8.12.2007

Cheaters in the 21st Century

The Slate usually has some good reads about just about anything in popular culture, including the occasional pieces on gaming. A recent article by Luke O'Brien on the evolution of cheating in video games entitled "Up, Up, Down, Down, Left, Right, B, A" was pretty interesting, though I wish more depth was permissible for how cheating functions in this day and age, especially the measures given to eliminate it. Still a good read that you should check out.

And as mentioned, be sure to "compare Contra with World of Warcraft." Hidden plugs? I'm cheap like that.


8.11.2007

Tom Clancy Really Happy With How Latest Video Game With His Name On It Came Out


This man looks really happy. That's because, I'm really looking forward to Tom Clancy's Splinter Cell: Black Ops, and he's gonna get my cash. Excellent coverage of this pending business transaction is provided by The Onion.

And here's a free track from OC ReMix arranging Rainbow Six: Rogue Spear; classic stuff with Jared Hudson, who (if all goes well) will eventually score a future Tom Clancy-named interactive cash cow.

8.10.2007

IGN posts list of best ten 8-bit soundtracks; the universe laughs

IGN has started a new weekly column called "Top 10 Tuesday," in which they, predictably, post a new top ten list of some sort every Tuesday. Their very first list, published this week on the 8th, is entitled "Top Ten Tuesday: Best 8-Bit Soundtracks," covering, among other systems, the NES and Sega Master System:

We realize that, in addition to the Nintendo Entertainment System, the 8-bit console era also included the Sega Master System. And while we considered titles like Phantasy Star and Wonder Boy, the truth is the best Master System soundtrack isn't as good as the tenth best NES game.
Erm, scratch that. But anyway! The list!

  1. Super Mario Bros.

  2. Castlevania

  3. The Legend of Zelda

  4. Contra

  5. Shadowgate

  6. Punch-Out!!

  7. Dr. Mario

  8. Wizards & Warriors

  9. Blades of Steel

  10. Metroid

Their honorable mentions include such vastly inferior soundtracks as Mega Man II's.

But the very best part about the article is that IGN decided to include samples of each game's music to show why each game deserved to be on their list. I personally was unsure that Contra should rank as high as fourth, but after hearing their audio sample, the seven-note title theme, I was convinced. Likewise, the song that comes to my mind when I think of Dr. Mario? Why, the game over theme, of course!

NOTE: The list says that the #8 game, Wizards & Warriors, was developed by Acclaim. This is incorrect; the game was actually developed by Rare (the soundtrack was done by resident composer Dave Wise). But after coming up with such a well-reasoned and carefully researched piece, I think we can let that one little mistake slide.

8.09.2007

Dwelling of Duels: July 2007 Results (Donkey Kong)

I haven't formally introduced Dwelling of Duels around here yet (of course, I have during my radio shows, but the blog is new territory). It's a usually monthly compo where artists are encouraged to predominantly perform the arrangement live, usually via live instruments rather than sequencing, gravitating toward rock. \m/

Every month at DoD features a different theme based around the world of gaming. Usually franchises, occasionally with broader concepts, always with cool customized game art (see below). Songs are released anonymously near the end of the month, accompanied by a listening party for community regulars. Voting takes place in the following days via a point spread of the voter's choice, and on the 1st of the new month the results are unveiled along with the new theme for next month.

So just a quick one with this past month's results, where anything from the Donkey Kong franchise of games was up for grabs.


There are so many new faces that first come to light into the video game music arrangement community via The Shizz's Minibosses message board and Dwelling of Duels, so it's no surprise that a relative newcomer like Scared Sim was able to walk away with the gold, with an arrangement of Donkey Kong Country's "Aquatic Ambience" called "Swimming Monkey".

I'd include direct links, but then you wouldn't visit the actual site. Results follow below, and keep an eye out for DoD's current PC Month competition for the month of August :

Scaredsim - Donkey Kong Country - Swimming Monkey
Paragon - Donkey Kong Country - Fibonacci Factory
thesamareaye, aklmfreak - Donkey Kong Land - Templo de la Fantasía
Fourth Place (tie): Bobby Winston, pingosimon - DK: King of Swing (GBA) - Jumping and Swingin'
Fourth Place (tie): Kodiak Attack - Donkey Kong, Donkey Kong 3 (NES) - Grizzlies Crush Rolling Barrels and Beehives
Sixth Place: Corax, Zachariasmith, Ryan Bennet - Donkey Kong Country 2 - Stickbrush Brambles
Seventh Place (tie): CB+ - Donkey Kong Country 3 - Unrefinery
Seventh Place (tie): tibone - Donkey Kong (NES) - Monkey can´t tune!! Monkey need bananas!!
Seventh Place (tie): Vegeroth, Battlerager - Donkey Kong Country 2 - Tides of Darkness
Tenth Place: AFM SwordBreaker - Donkey Kong Country 2 - Instigating Whispers

8.08.2007

SGX interviewed re: ICO by Tales of Shadows


Alex Rowe (not to be confused for this OTHER Brit) of the ICO and Shadow of the Colossus blog Tales of Shadows interviewed Danny "SGX" Adler yesterday as part of the blog's ongoing series of "Player Interviews," where celebrity fans of the two Sony/Fumito Ueda hits discuss their own expressions of fandom.

SGX was questioned on his love of ICO, as brought to life by his arrangement of the soundtrack's "heal" and "continue" known as "Save Me". ("Save Me" is freely available in an edited form at OverClocked ReMix, while a wholly original track comprised of the non-VGM bits of the arrangement called "Saved" is available for purchase on SGX's fourth album Synesthetic.)

Danny shed light on how arranging video game music was responsible for building his fanbase, and even suggested that he may not be entirely done with video game arrangements. Always good news to me. Check the interview out for a good read.

8.07.2007

Destiny releases double-album "Inside Myself / Once Upon a Time"

Although Helen Trevillion hasn't been around the OCR community for a while now, she has always been highly regarded for the Enya-quality vocal and instrumental work in her submissions to the site under the ReMixer name Destiny.

Helen's first album is a 2-CD endeavor via her personal label Faefly Records, with a total of 22 tracks. The first disc is called Inside Myself and contains the bulk of the songs on the album, while the second disc is entitled Once Upon a Time, having a fairy tale theme. You can buy the whole shebang at her CD shop. Google Checkout only works for orders within the UK at the moment, unfortunately.

The price is a bit hefty at 8.49 GBP (~$17 USD), especially with international shipping if you're in the US (another 2.00 GBP, for a total of about $21 USD), but most people who have heard her work will agree that it's worth it for 2 CDs of Destiny goodness. In addition, each copy will be personally signed by Helen, with an optional message of your choice. Here are a couple previews from her site in case you're still not convinced:


Inside Myself


Once Upon a Time

There are also additional full-length samples available on Helen's MySpace.

Better grab a copy while you can though: there are only 100 in print.

Doujin Spotlight #1: Saitama Saisyu Heiki (S.S.H.)

So CHz thought it would be clever to get up all in my grill/step on my turf by talking about S.S.H.'s original work, while still including enough info about him in his writeup that a second entry would be practically pointless.

But I'm not going to let him stop me. No sir, not today. I'll post about S.S. flippin' H. whenever I durn well please. And now with that out of the way, onto actual content...

Here we see the S.S.H. in his natural habitat of ROCK'N. The S.S.H.'s sound is very distinct, with complex sequenced electric guitar and synth "wank" a common identifier in the species. Anyone who's heard the S.S.H. could most likely spot it from an arbitrary number of miles away. Here we see one of the most famous specimens:


"The Decisive Battle"
Final Fantasy VI (Super Famicom)

Okay, so silly nature show parodies aside, suffice it to say S.S.H.'s style is fairly distinguishable. However, it's also...shall we say...consistent, perhaps to a fault. To give an analogy, you could call S.S.H. the DragonForce of doujin. That is to say, it's definitely awesome for rocking out to when you're in the mood, but after a while it starts to wear on you, and you begin to notice the structure and instrumentation of his songs becoming predictable and formulaic, despite the impressive variety in source material from classic favorites such as Castlevania and Final Fantasy to slightly more obscure titles like Shin Megami Tensei and Super Robot Wars.

Of course, there are exceptions, such as these poignant arrangements:


"Red Tint"
Atlach-Nacha (PC)


"Home Sweet Home"
Final Fantasy V (Super Famicom)


S.S.H. has (at least to my knowledge) released only one solo video game album, entitled "Underworld Shade Saitama," which is by now undoubtedly available only on Japanese auction sites. No need to despair however, as most of his work is still available on his site.

As to his current whereabouts, unfortunately I must admit I'm completely in the dark on that subject. But hopefully he'll resurface again someday and give all us doujin fans another big dose of ROCK'N.

8-Bit Artist, 16-Bit Genocide

Chris "8-Bit Artist" Olan is out of steam for now. As he announced this past June, he's gonna be going on an indeterminate hiatus once the upcoming video game music and art showcase 16-Bit Genocide goes down. That's Saturday, August 25th in Baltimore, MD. If I wasn't possibly headed to TooManyGames with Mad-Gear the following day in Reading, PA, I'd be there.

Garish looking promotional poster, but it gets the job done. :-D On top of the great bands there (The Protomen, Entertainment System, Powerglove, Anamanaguchi, This Place is Haunted and Temp Sound Solutions), there are gonna be some artists there also bringing the nostalgia, including Chris.

Now every time Chris posts something on his DeviantArt page, I check it out, but his recently posted piece from Super Mario All-Stars' Super Mario Bros. 3 blew me away:


Pretty swanky, eh? And many of those are configurable pieces. Read up on it.

Wait. 3 fireballs at once??? Blasphemy!

I kid, enjoy.

8.06.2007

Live VGM #1: S.S.T. Band

You may have heard of The Black Mages. Formed in 2003 with, among other people, three Square Enix composers (including Nobuo Uematsu), TBM is the closest thing Square Enix has to an official band. Other game companies (especially during the 90's) have had bands featuring one or more in-house composer, like Konami's Kukeiha Club and Taito's Zuntata, but TBM is probably the most prominent modern example.

Live performances of VGM have been not necessarily commonplace in Japan, but certainly more frequent than in the United States and elsewhere. However, in the past few years, there have been an increasing number of video game concerts like PLAY! A Video Game Symphony and Video Games Live. So, I figured it might be kind of cool to look at other, earlier VGM performances, including those by in-house bands and those like VGL. I mentioned the S.S.T. Band in "Composer Spotlight #3: Koichi Namiki," so that's as good a place to start as any.

~~~~~~~~~~~~

The S.S.T. Band was one of the first, possibly the first, official developer band, starting way back in 1988. "S.S.T." stood for "Sega Sound Team," befitting the fact that, of the six original members, three were Sega composers (Hiroshi Miyauchi, Jouji Iijima, and Koichi Namiki). A fourth member, Kimitaka Matsumae, would later become a Sega composer, as well as would two future band members who were not part of the original lineup, Hisanori Kumamaru and Takenobu Mitsuyoshi.

I was going to make an info file about the S.S.T. Band's members, discography, etc., but their Wikipedia article is very thorough, probably more thorough than anything I would have written, so I'll pimp that out instead. The only full arrangement albums are MEGA SELECTION I & II and BACK IN THE S.S.T. BAND!!; all of the others contain both arrangements by the S.S.T. Band and original soundtracks.


An interesting thing to note is that every single S.S.T. Band member had a stage name, most of which were taken from Sega arcade games:

Jouji Iijima: GALAXY (Galaxy Force)
Shingo Komori: BURNER (After Burner)
Hisanori Kumamaru: SPLASH Wave ("Splash Wave" is the name of a track from OutRun)
Kimitaka Matsumae: HARRIER (Space Harrier)
Takenobu Mitsuyoshi: R360 (refers to the R360 arcade cabinet)
Hiroshi Miyauchi: Hiro
Koichi Namiki: Mickey or Pretty K.N.
Masato Saito: TURBO-kun (Turbo OutRun)
Takehiko Tanabe: THUNDER (Thunder Blade)

But the best part of the S.S.T. Band, even moreso than their rockin' arrangements, is their appearance. Remember when sleeveless vests, ponytails, bandanas, and sunglasses used to be cool on musicians?


"After Burner" (arrangement of the track of the same name from the game of the same name)
video from the S.S.T. Band Live! DVD (1990 concert)
Jouji "GALAXY" Iijima: Guitar (red)
Kimitaka "HARRIER" Matsumae: Keyboards (right)
Hiroshi "Hiro" Miyauchi: Keyboards (left)
Koichi "Mickey" Namiki: Guitar (yellow)
Masato "TURBO-kun" Saito: Bass
Takehiko "THUNDER" Tanabe: Drums


The band's arrangements always strayed close to the original, usually being covers with the occasional solo thrown in to retain the feel of the originals, all of which were from Sega arcade, Master System, or Genesis games. Since the band's instruments were guitars, keyboard, and drums, they usually picked upbeat songs that could easily be converted to synthrock, like the title theme from After Burner seen above. However, as the material dictated, they were not above slower, jazzier pieces like their medley of Galaxy Force tracks and ballads like their cover of "Last Wave," the high scores theme from OutRun.

Other videos from their 1990 concert on YouTube are "Magical Sound Shower" from OutRun and an After Burner medley featuring other tracks from the game other than the title track. One last video, from no concert I can identify, is a cover of "Like the Wind" from Power Drift. Soak up the retro.

Cave Story creator releases simple shoot 'em up, Guxt

I'm ironically not much of a gamer, so anything having to do with actual game releases I'm bound to be slow on. DarkeSword recently made mention that Cave Story creator Daisuke "Pixel" Amaya released a new, even simpler free homebrew shmup called Guxt. (Have Japanese characters installed on your comp, please.) With Cave Story under his belt, Pixel's already got the buzz needed to give any new project of his a good deal of attention in the gaming community, and February's release of his most recent game has already got people talking.

I make mention of Guxt, because Pixel is not only a programmer, but a composer as well. With his one man Studio Pixel team, Amaya does it all, including the actual game music. For Guxt, that includes a standalone player program that features all 8 tracks from the soundtrack. It's classic-style VG muzak, just the way you like it: small size, tons of hooks, and very appropriate for the game setting. The Boss theme in particular is excellent.

Makes me wonder who in the community's gonna have the first well-made rearrangement from the game under their belt...

8.05.2007

Netlabel pimps (Reunion & II)

I loves me some netlabels. As a big proponent of free music (not ideologically, don't worry), some of the most creative music you'll find doesn't cost you more than the time it takes to download.

Obviously, I spend a lot of time involved in the video game music rearrangement community, but netlabels feature great collectives of talent doing original music as well.

Like any hobbyist initiative, productivity can sometimes be intermittent. My favorite netlabel Hellven, run by Xavier "mv" Dang, has stopped and started on several occasions. This makes it difficult to find a really steady source of content to satisfy your fix.

On the chiptune side, Audun "AkumuHau" Sorlie, keeper of the most comprehensive NSF collection out there (and the only other guy I know who's listed his hobbies as "VG, Wrestling, Comics" in that order), has been pimping the latest chiptune netlabel, II (i.e. Pause). Norrin Radd and Shawn Phase are there. I'll be checking out their other material in the near future, but check out this cover art hotness for Radd's album, Melodia di Infinità.

That art's good enough to hang on your wall.

One of the other latest netlabels with strong ties toward the game music arrangement community that I've been made aware of has been Jonas "Platonist" Loman's effort, Reunion, which announced last month that its site had gone out of beta stage into a final release. They have a lot of good artists I'm aware of from OC ReMix including FFmusic Dj, GaMeBoX, Saiko, SGX, Siamey, The Joker, and even guest releases by Binster and OverCoat. They've hit a pretty good stride, just announcing their 45th single release (courtesy of GaMeBoX), so give 'em a look and bask in the free.

8.04.2007

Powerglove no longer needs your help to name a track



As announced today by bassist Nick Avila, Powerglove's previously untitled Final Fantasy VII arrangement has been named thanks to Steven Gregory Passick of Muskego, Wisconsin and Cubby Nuxx of Lubbock, Texas.

"Omnishred" will take it's rightful place on the group's upcoming CD release Metal Kombat for the Mortal Man, alongside tributes to Mega Man II, Mortal Kombat, The Legend of Zelda, Super Mario Bros., Final Fantasy IV, Sonic the Hedgehog 2, Tetris, Duck Hunt, Killer Instinct, Guilty Gear and Castlevania.

Not that you have to, but if you want to wait to pick up the album with the chance to get it signed by the band in person, you could always lay low until MAGFest 6...

8.03.2007

Activision Reports Sluggish Sales For Sousaphone Hero

God bless ya, The Onion. Washington, DC is the paper's ninth print edition market, and I love picking it up every week. The cutting edge of reporting.

And this? The cutting edge of video game music. The game's not a hot seller, I'm afraid.

8.02.2007

Powerglove needs your help to name a track


Powerglove announced via MySpace bulletin today that they need title suggestions for their cover of Final Fantasy VII's "Still More Fighting".

Help a brother out (with the best suggestion of course), and you receive the band's upcoming CD, Metal Kombat for the Mortal Man, free!

Get crackin'.

(By the way, the tangentially related image, "Powerglove", is by the versatile artist Kari Fry. Check out her portfolio.)

8.01.2007

bLiNd and Leifo playlisted by Ferry Corsten


I've known Jordan "bLiNd" Aguirre and Randy "Leifo" Oxley for many years.. Leifo first hit OverClocked ReMix in 2002 with a Mario Paint ReMix entitled "BLind is Dah BomB", a tribute to the style of bLiNd. bLiNd's music was an inspiration to Leifo, and, once the two became friends and musical collaborators, Leifo vowed to move from New Jersey to Las Vegas with the intent on making his name alongside bLiNd as an electronic musician.

Given Leifo's own astronomical growth as an artist in the past 5 years and bLiNd's staunch dedication to his craft, it's not a surprise to me that these two have finally been able to gain some traction in the electronic music scene, under their collaborative name "Vega Projekt".

Aaron "Global-Trance" Wu announced today at OC ReMix that renowned DJ Ferry Corsten has included Vega Projekt's single "The First Day" on the playlist of his radio show "Corsten's Countdown", syndicated on Digitally Imported (di.fm) and XM Satellite Radio. If you register at the Ferry Cortsen forums, you'll be able to vote at the Cortsen's Countdown page for "The First Day" to make the monthly top 10 countdown. It's a quick signup and will help Vega Projekt earn more recognition with an accomplished DJ and producer.

Wu also let it be known that the track may also be may also be incorporated into an upcoming DJ set of his and is also under strong consideration for pickup by Corsten's record label, Flashover Recordings. Hopefully, this is a watershed event for Vega Projekt towards expanding their audience and gaining notice within industry circles. They've certainly given it their all thus far.