During my periodic search for the word "Dhsu" on Google and YouTube (for reasons completely unrelated to stroking my own ego), I came across this vid by YouTuber Dekreme:
To say that I'm flattered would be an understatement. To say I'm impressed would also not be enough...even though it isn't my most complicated arrangement, learning the whole thing by ear takes a special kind of dedication. Mad props, my man!
As surprised I was by this though, I'd be lying if I said this sort of thing hasn't happened before...
Though my name isn't specifically mentioned in the description, the source of the arrangement is obvious. Kazamajin1, the performer in the video, asked me directly for the sheet music to "A Clockwork Vampire" and kept me personally updated on his progress in learning this piece. The culmination of his efforts was the video you now see here.
As for the implication by certain smellyjdgfgts that I might be jealous of or threatened by these rising talents, I can assure you such claims are preposterous. I am in fact quite glad that "Nayru's Love" is fulfilling its purpose of getting people to give the Zelda Oracle games more, well...love.
8.18.2007
8.17.2007
Overlooked Soundtrack #1: Bomberman 64: The Second Attack!
Steven Spielberg didn't start off directing extremely well-known movies like Jaws and Close Encounters of the Third Kind. In the beginning of his career, he directed small, independent films like Amblin', episodes of TV shows like Night Gallery, and made-for-TV movies like Duel. And even after becoming a big-name director after such box-office successes like the Indiana Jones trilogy, he still managed to direct some films that fell under the radar, like Always and The Unfinished Journey.
Tangent: the VG Frequency record for most links in a single paragraph is now 11.
The point is that, when a person has a large body of works, it's inevitable that some of them will be overlooked in favor of others, even if the person is as famous as Steven Spielberg. The same principle applies to video game composers as well. Most people are probably familiar with Yasunori Mitsuda's work on games like Chrono Trigger/Cross and Xenogears (certainly remixers are), and maybe even some of his lesser-known works like Tsugunai: Atonement and Graffiti Kingdom (his best soundtrack no matter what anyone says), but he's also worked on other games that don't immediately come to mind, like Mario Party.
I mentioned in my very first post that I'd write something about "overlooked works by big-name composers." And exactly two months later, here's the first one!
And since I used Mitsuda as an example above, let's just go with that.
~~~~~~~~~~
Bomberman 64: The Second Attack!
Composers: Yasunori Mitsuda, Yoshitaka Hirota
Platform: N64
Release date: 1999-12-03 (Japan), 2000-05-28 (United States)
Developer: Hudson Soft
Publisher: Vatical Entertainment

Mitsuda and Hirota have worked together three times, including this game; their other shared works are Shadow Hearts (co-composed with Masaharu Iwata and Ryo Fukuda) and Shadow Hearts: Covenant (co-composed with Kenji Ito, Tomoko Kobayashi, and Ryo Fukuda). And, if you listen from a distance and squint your ears, the soundtrack of Bomberman 64: The Second Attack! does sort of sound like what the soundtrack of a Bomberman RPG would be, if a Bomberman RPG existed.
Unfortunately, the Flash player I've been using to provide music samples, JW MP3 Player, chooses to play the tracks from this game at an accelerated speed. It actually is kind of amusing to listen to, but instead I'll just give direct links to the tracks. So long, convenience of being able to listen to the songs without navigating away. You shall be missed dearly.
>> "Sthertoth, the Demon"
>> "Warship Noah"
The music is unlike that of any other Bomberman game, befitting the fact that this is the only game in the series either composer worked on (and also befitting the fact that the story and atmosphere are unusual for the series as well). However, the music is also unlike that of the Shadow Hearts series which the two composers collaborated on; noticeably absent are the series's music's quirks and Mitsuda's Celtic trappings.
>> "LD Angel"
>> "Miheale Theme II"
The music of the game is quite difficult to track down, since there exists no complete rip of the game as far as I know (the samples in this post come from an incomplete rip where every track is 3:10 in length). If you're feeling adventurous and have the ability to play USF sets (as I am unable to, being Mac'd), there exists a preliminary USF set at USF Central that might not be complete, or work. There are also ten MIDIs over at VGMusic.com.
Tangent: the VG Frequency record for most links in a single paragraph is now 11.
The point is that, when a person has a large body of works, it's inevitable that some of them will be overlooked in favor of others, even if the person is as famous as Steven Spielberg. The same principle applies to video game composers as well. Most people are probably familiar with Yasunori Mitsuda's work on games like Chrono Trigger/Cross and Xenogears (certainly remixers are), and maybe even some of his lesser-known works like Tsugunai: Atonement and Graffiti Kingdom (his best soundtrack no matter what anyone says), but he's also worked on other games that don't immediately come to mind, like Mario Party.
I mentioned in my very first post that I'd write something about "overlooked works by big-name composers." And exactly two months later, here's the first one!
And since I used Mitsuda as an example above, let's just go with that.
~~~~~~~~~~
Bomberman 64: The Second Attack!
Composers: Yasunori Mitsuda, Yoshitaka Hirota
Platform: N64
Release date: 1999-12-03 (Japan), 2000-05-28 (United States)
Developer: Hudson Soft
Publisher: Vatical Entertainment
Mitsuda and Hirota have worked together three times, including this game; their other shared works are Shadow Hearts (co-composed with Masaharu Iwata and Ryo Fukuda) and Shadow Hearts: Covenant (co-composed with Kenji Ito, Tomoko Kobayashi, and Ryo Fukuda). And, if you listen from a distance and squint your ears, the soundtrack of Bomberman 64: The Second Attack! does sort of sound like what the soundtrack of a Bomberman RPG would be, if a Bomberman RPG existed.
Unfortunately, the Flash player I've been using to provide music samples, JW MP3 Player, chooses to play the tracks from this game at an accelerated speed. It actually is kind of amusing to listen to, but instead I'll just give direct links to the tracks. So long, convenience of being able to listen to the songs without navigating away. You shall be missed dearly.
>> "Sthertoth, the Demon"
>> "Warship Noah"
The music is unlike that of any other Bomberman game, befitting the fact that this is the only game in the series either composer worked on (and also befitting the fact that the story and atmosphere are unusual for the series as well). However, the music is also unlike that of the Shadow Hearts series which the two composers collaborated on; noticeably absent are the series's music's quirks and Mitsuda's Celtic trappings.
>> "LD Angel"
>> "Miheale Theme II"
The music of the game is quite difficult to track down, since there exists no complete rip of the game as far as I know (the samples in this post come from an incomplete rip where every track is 3:10 in length). If you're feeling adventurous and have the ability to play USF sets (as I am unable to, being Mac'd), there exists a preliminary USF set at USF Central that might not be complete, or work. There are also ten MIDIs over at VGMusic.com.
Sephfire interviewed re: Shadow of the Colossus by Tales of Shadows
After I read Alex Rowe's interview with SGX over at Tales of Shadows, I let him know that he should talk with other OC ReMixer fans of Fumito Ueda's games, including Sephfire and Binster. But before Alex ever heard from me, he already had his plans in motion to interview Daniel "Sephfire" Floyd.
Released yesterday, the interview discusses Sephfire's plans to arrange material from Sony's recent blockbuster hit Shadow of the Colossus. Floyd's arrangement, entitled "Snowfall on Forbidden Lands," was also his first released collaboration with his wife Carrie "ceili" Floyd, which made for an excellent pairing, resulting in a whole that, in my opinion, was greater than the sum of its parts.
Floyd also provided background on how he got into video game music arrangement as well as his own take on the artistic merits of the Fumito Udea series of games. It's a quick but interesting read for fans of all types that you should check out. Let's hope Alex goes for the OCR trifecta down the line!
Released yesterday, the interview discusses Sephfire's plans to arrange material from Sony's recent blockbuster hit Shadow of the Colossus. Floyd's arrangement, entitled "Snowfall on Forbidden Lands," was also his first released collaboration with his wife Carrie "ceili" Floyd, which made for an excellent pairing, resulting in a whole that, in my opinion, was greater than the sum of its parts.Floyd also provided background on how he got into video game music arrangement as well as his own take on the artistic merits of the Fumito Udea series of games. It's a quick but interesting read for fans of all types that you should check out. Let's hope Alex goes for the OCR trifecta down the line!
Related Topics:
Alex Rowe,
Binster,
ceili,
Fumito Ueda,
Sephfire,
SGX,
Shadow of the Colossus,
Sony,
Tales of Shadows
8.16.2007
Songs The Lady Likes #1: Shivers "Cerebral Rose Jam"
Some of you might remember me from my days of guesting as Larry's friend, and later Larry's Lady, on his radio show. Back then, I was what people might call "a hater."
Most of the video game music I had heard back then was stuff I didn't like. It was too electronic, not very compelling melodically, and I wasn't familiar with most of the games being referenced to appreciate VGM even from a nostalgic perspective.
Back then, Larry was diligent in his effort to bring me over to the dark side. We had always shared music we liked, and Larry refused to see VGM as a point of departure in taste like the Beastie Boys.
Why is it that every guy I know creams himself over that band? I'd much rather listen to "Lonely Swedish" than "Brass Monkey" if I had to make a terrible choice in hell or Abu Ghraib.
My esteem for VGM, well, more accurately, OCR, grew slowly, hesitantly. Perhaps, it was my pride, or my general tendency to be sparing with my praise, but upon hearing a track that wasn't offensive, I would say something like "not terrible," or shrug my shoulders non-committally.
Over the years, as the musical selection available at OCR grew more diverse, and the quality of musicians and production increased exponentially, I found there were more and more instances where I would begrudgingly say "I don't hate it."
And then, one fateful day, the sky fell in and I actually liked a song...in fact, I liked it so much, I unabashedly added it to my iPod.
Israfel (aka Michael Dover) gets full credit for the dastardly deed, with his most appealing "Cerebral Rose Jam" from the game, Shivers.
When djp wrote his write-up of the ReMix, he was on target when he said, "I'd imagine this ReMix will get more listeners from fans of Israfel than of the source material."
What I loved about this mix was how atmospheric, exotic, and totally unexpected it was. Not to mention the fact that you can lull yourself into a gratifying stupor listening to CRJ on loop.
It's a pretty moody mix, that alludes to summer evenings in Cairo, smoking a cheroot as you wait for your "man" on the dig to bring you a souvenir from King Tut's Tomb.
It's also damn sexy, and I wonder if Israfel didn't spend his nights dreaming of someone special's flat, sweaty tummy as he added in the darbuka (I think), finger cymbals (possibly tingsha), and jingle bells.
There's lots of space in this track, which is what I think makes it so successful compared to other instrumental versions of "Middle Eastern-like" music, where usually the rhythm is so driving it's hard to really immerse yourself in the theme.
In that respect, I think Israfel's got a good vibe going on of what is very similar to maybe some Rabih Abou-Khalil's Blue Camel and Sufi trance music.
WARNING! APPROACHING TANGENT:
Larry says, "Damn, that's esoteric as fuck! Sufi trance music?"
I showed Larry a sample of what I was talking about. Larry thought I was talking about this.
That's "trance" as in meditative music.
Now my suggestion to the haters, or, ahem, lovers as it were, is to pick this track up from OCR, put it your Winamp and turn off the lights. It will give you the "shivers."
So, folks, if you like this, I'll come back regularly with other songs I, the nay-saying mistress of mainstream (and mystical world music), actually like.
Most of the video game music I had heard back then was stuff I didn't like. It was too electronic, not very compelling melodically, and I wasn't familiar with most of the games being referenced to appreciate VGM even from a nostalgic perspective.Back then, Larry was diligent in his effort to bring me over to the dark side. We had always shared music we liked, and Larry refused to see VGM as a point of departure in taste like the Beastie Boys.
Why is it that every guy I know creams himself over that band? I'd much rather listen to "Lonely Swedish" than "Brass Monkey" if I had to make a terrible choice in hell or Abu Ghraib.
My esteem for VGM, well, more accurately, OCR, grew slowly, hesitantly. Perhaps, it was my pride, or my general tendency to be sparing with my praise, but upon hearing a track that wasn't offensive, I would say something like "not terrible," or shrug my shoulders non-committally.
Over the years, as the musical selection available at OCR grew more diverse, and the quality of musicians and production increased exponentially, I found there were more and more instances where I would begrudgingly say "I don't hate it."
And then, one fateful day, the sky fell in and I actually liked a song...in fact, I liked it so much, I unabashedly added it to my iPod.
Israfel (aka Michael Dover) gets full credit for the dastardly deed, with his most appealing "Cerebral Rose Jam" from the game, Shivers.When djp wrote his write-up of the ReMix, he was on target when he said, "I'd imagine this ReMix will get more listeners from fans of Israfel than of the source material."
What I loved about this mix was how atmospheric, exotic, and totally unexpected it was. Not to mention the fact that you can lull yourself into a gratifying stupor listening to CRJ on loop.
It's a pretty moody mix, that alludes to summer evenings in Cairo, smoking a cheroot as you wait for your "man" on the dig to bring you a souvenir from King Tut's Tomb.
It's also damn sexy, and I wonder if Israfel didn't spend his nights dreaming of someone special's flat, sweaty tummy as he added in the darbuka (I think), finger cymbals (possibly tingsha), and jingle bells.
There's lots of space in this track, which is what I think makes it so successful compared to other instrumental versions of "Middle Eastern-like" music, where usually the rhythm is so driving it's hard to really immerse yourself in the theme.
In that respect, I think Israfel's got a good vibe going on of what is very similar to maybe some Rabih Abou-Khalil's Blue Camel and Sufi trance music.
WARNING! APPROACHING TANGENT:
Larry says, "Damn, that's esoteric as fuck! Sufi trance music?"
I showed Larry a sample of what I was talking about. Larry thought I was talking about this.
That's "trance" as in meditative music.
Now my suggestion to the haters, or, ahem, lovers as it were, is to pick this track up from OCR, put it your Winamp and turn off the lights. It will give you the "shivers."So, folks, if you like this, I'll come back regularly with other songs I, the nay-saying mistress of mainstream (and mystical world music), actually like.
Related Topics:
Beastie Boys,
Blue Camel,
Cerebral Rose Jam,
djpretzel,
Israfel,
King Tut,
Larry Oji (Liontamer),
OverClocked ReMix,
Rabih Abou-Khalil,
Shivers,
The Lady,
Tom Green
Ayako Saso Chronology
A month ago, I blogged about two composer chronology videos, looking at works by two Namco composers, Shinji Hosoe and Nobuyoshi "sanodg" Sano.
The creator of those two videos, TYKUN, now has a third video about a third Namco composer, Ayako Saso:
Lots of love for the Ridge Racer series.
The creator of those two videos, TYKUN, now has a third video about a third Namco composer, Ayako Saso:
Lots of love for the Ridge Racer series.
Related Topics:
Ayako Saso,
Namco,
Nobuyoshi "sanodg" Sano,
Ridge Racer,
Shinji Hosoe,
TYKUN,
YouTube
nyoro~n (You Sure Look Chilled Out!)
If I did quit the OC ReMix judges panel, I'd hope the aftermath was exactly like this:
Who even made that? :-D I've seen the stock image before, but not with a black guy until now.
I've still got lots more work to do in terms of judging submissions. As of press time, we've got 54 submissions still on the panel, and I've yet to evaluate 11 of 'em. It was 12, but I just YESed one (t'was good).
In terms of my personal progress, where I'm at isn't so bad, but it's certainly time consuming going through the submissions, comparing them with the original tracks and formulating opinions. Guys like Vigilante and DarkeSword have the ability to crank out brief but accurate criticisms down to a science.
Hopefully by September 9th though (the end of The Lady's vacation), I'll be all caught up to present day, which will be the first time anyone's ever done it since what I'm guessing would be the first year of the OCR's existance. It's like moving a mountain. And there's nothing glamorous about moving a mountain.
Who even made that? :-D I've seen the stock image before, but not with a black guy until now.I've still got lots more work to do in terms of judging submissions. As of press time, we've got 54 submissions still on the panel, and I've yet to evaluate 11 of 'em. It was 12, but I just YESed one (t'was good).
In terms of my personal progress, where I'm at isn't so bad, but it's certainly time consuming going through the submissions, comparing them with the original tracks and formulating opinions. Guys like Vigilante and DarkeSword have the ability to crank out brief but accurate criticisms down to a science.
Hopefully by September 9th though (the end of The Lady's vacation), I'll be all caught up to present day, which will be the first time anyone's ever done it since what I'm guessing would be the first year of the OCR's existance. It's like moving a mountain. And there's nothing glamorous about moving a mountain.
Related Topics:
DarkeSword,
Larry Oji (Liontamer),
nyoro~n,
OC ReMix Judges Panel,
OverClocked ReMix,
The Lady,
Vigilante
8.15.2007
"Into the Score" podcast blends VGM with academia
In my regular perusal of the various blog trackers, I came across one blog/podcast yesterday that was very unique, so I was surprised that I hadn't heard of it before. Kenley "siven7" Kristofferson's Into the Score is dubbed "the only podcast devoted to the academic study of video game music," which is a hell of a format and one worth checking out as soon as possible.
In the second part of Into the Score's tenth episode (entitled "...to the Orchestra!"), Kenley gives a great overview of arranger Jeremy Robson and Robson's Final Fantasy VII "Philharmonic Suite", the first and fifth parts of which are hosted at OverClocked ReMix. Included are a rundown of Robson's musical influences, a reading of djpretzel's writeup for the first movement at OCR, and complete playthroughs of all five movements in the suite.
Kenley's a little rough on the delivery but no more so than me during my time with college radio, plus he's got great energy, an earnest respect for video game music, and genuine knowledge about the technicalities and structure of music. He also claims to play a mean euphonium, having studied at the University of Manitoba. And he sounds like a nice guy. If you've heard Mazedude's voice before, this guy is just as good natured. (Ironically, he also looks like Makke.) He's got a good voice, and, with more poise on his delivery, could quickly be mistaken for someone on NPR or XM Classics.
For those that aren't into music theory discussions or referencing the roots of classical music, Into the Score's subject matter may feel difficult to access, at least for a bum such as myself. But whatever subject matter goes over my head pales in comparison to the enjoyment of what does remain accessible to me, that being a sincere appreciation of the medium of video game music. New episodes of the show come out infrequently enough that one can't set their watch to it, which impedes the building of a large audience. But don't sleep on Into the Score and this podcast's unique and enlightening format; you may just learn something. Give it that look.
In the second part of Into the Score's tenth episode (entitled "...to the Orchestra!"), Kenley gives a great overview of arranger Jeremy Robson and Robson's Final Fantasy VII "Philharmonic Suite", the first and fifth parts of which are hosted at OverClocked ReMix. Included are a rundown of Robson's musical influences, a reading of djpretzel's writeup for the first movement at OCR, and complete playthroughs of all five movements in the suite.
Kenley's a little rough on the delivery but no more so than me during my time with college radio, plus he's got great energy, an earnest respect for video game music, and genuine knowledge about the technicalities and structure of music. He also claims to play a mean euphonium, having studied at the University of Manitoba. And he sounds like a nice guy. If you've heard Mazedude's voice before, this guy is just as good natured. (Ironically, he also looks like Makke.) He's got a good voice, and, with more poise on his delivery, could quickly be mistaken for someone on NPR or XM Classics.For those that aren't into music theory discussions or referencing the roots of classical music, Into the Score's subject matter may feel difficult to access, at least for a bum such as myself. But whatever subject matter goes over my head pales in comparison to the enjoyment of what does remain accessible to me, that being a sincere appreciation of the medium of video game music. New episodes of the show come out infrequently enough that one can't set their watch to it, which impedes the building of a large audience. But don't sleep on Into the Score and this podcast's unique and enlightening format; you may just learn something. Give it that look.
8.14.2007
NPR covers Video Games Live in Washington, DC
While attending Video Games Live in Washington, DC this past June, I saw some young reporters from NPR interviewing fans for an upcoming story. Checking around the web, I finally caught onto the story, having been released about a week ago by Benjamin Frisch in both written and broadcast form. They're two different presentations of the story, so check them both out.Joystiq's Justin McElroy (employing the royal "we) had me laughing with his observation of one portion of the broadcast version:
We have to admit to being a little bit perturbed by the tone of the reporter, who appears to be mystified by the idea that anyone would be in the seats. "Why is video game music so compelling to these people?" he wonders aloud, the disdain deliciously audible.Sure, one could interpret it that way, but I'll give Ben the benefit of the doubt, as the tone of his question is mean to evoke what a casual listener may be thinking, and may not necessarily be his own point of view. We may never know, but I also don't lose any sleep over it.
OverClocked ReMix's djpretzel was interviewed for the article, but in the final cut NPR went for a generalized angle on video game fandom and the increased attraction it's brought to the orchestra rather than the rise of the profile of video game music. More's the loss, I say, but I have my preferences. :-D

Tommy Tallarico reasoned that Beethoven would have been a video game composer, which has gained some criticism from various people who've encountered the article. While Tommy was wildly speculative in his assertion, when you think about it, it is really that far out there a scenario? Not to merely be biased toward video game music, but when one thinks about the decline of the traditional symphony in terms of attendance and cultural relevance, you realize that orchestration remains healthy in the mediums of film, television, and video games.
As mentioned, the story is still a good read and listen, even if the overall tone of the piece is very much in layman's terms. Give it a look and see what you think. And the next time Video Games Live or PLAY! or Eminience shows up in your town, make every effort you can to head on out there and partake in the experience.
8.13.2007
Maximo's Bombos vs. Everything published by Tokyopop
I first met Maximo V. Lorenzo at MAGFest 5 this past January. I was hoping to sell OC ReMix t-shirts in the game room, and Mustin was nice enough to give me some room next to him as he sold CDs from OneUp Studios and others. The most cringe-worthy moment we had was when a fan of OneUp Studios came by to talk, and praised Mustin, but subsequently mentioned that he had obtained all of OneUp Studios' albums illegally. When the guy left, Mustin said under his breath something to the effect of "Yeah, thanks a lot buddy." Then we laughed at how the guy had the sheer nerve to actually tell him he stole the albums. Oy!Sitting on my right though was this artist with a killer portfolio. Tons of original artwork as well as excellent stuff from the worlds of manga, anime, comics and video games. We got to talking, and he showed me some cool art of his, including his take on the characters of Mother 3. He also had a REALLY badass black & white Hellboy print that just caught my eye and I knew I had to part with my money. I promised him I'd hit the ATM and be sure to make the purchase. None of this "Yeah, I'll buy something maybe" BS. A couple of bucks later and I was the proud owner of a fine piece of art.
As you've figured, the guy's name was Maximo, and I knew he had the talent to make it in the art game. And it's not just hollow sentiment like "Yeah, I knew he'd make it." I didn't know he'd "make it" make it. I just said I knew he had the talent to make it. For a pessimist like me, I know that many talented aritists (visual and musical) will unfortunately never get their due, even for someone like Max who's an alumnus of The Joe Kubert School of Cartoon and Graphic Art.
But in the time since I met Maximo at MAGFest, he's since helped Mustin by providing some cool art for OneUp Studios' free web releases, with one piece done for Mustin's tracks, as well as a pair done for the OUS EP's Club Game Music and the swanky Bad Dudes.

But now, he's got a much bigger milestone realized with the release of his first full professional work via Tokyopop entitled Bombos vs. Everything. It's been in the works for a long time, and you can pick it up at fine bookstores everywhere. (I'm partial to Borders, as I used to work there and their customer service policies are better.) If you're a fan of manga and anime (hey, who knows; enough support could eventually get the property picked up by an animation studio), definitely get a hold of Bombos vs. Everything, pimp it to friends and get the word out. Max'll be glad you did.
8.12.2007
Cheaters in the 21st Century
The Slate usually has some good reads about just about anything in popular culture, including the occasional pieces on gaming. A recent article by Luke O'Brien on the evolution of cheating in video games entitled "Up, Up, Down, Down, Left, Right, B, A" was pretty interesting, though I wish more depth was permissible for how cheating functions in this day and age, especially the measures given to eliminate it. Still a good read that you should check out.
And as mentioned, be sure to "compare Contra with World of Warcraft." Hidden plugs? I'm cheap like that.
And as mentioned, be sure to "compare Contra with World of Warcraft." Hidden plugs? I'm cheap like that.
Related Topics:
Cheaters,
Contra,
Konami Code,
Luke O'Brien,
The Slate,
World of Warcraft
8.11.2007
Tom Clancy Really Happy With How Latest Video Game With His Name On It Came Out

This man looks really happy. That's because, I'm really looking forward to Tom Clancy's Splinter Cell: Black Ops, and he's gonna get my cash. Excellent coverage of this pending business transaction is provided by The Onion.
And here's a free track from OC ReMix arranging Rainbow Six: Rogue Spear; classic stuff with Jared Hudson, who (if all goes well) will eventually score a future Tom Clancy-named interactive cash cow.
Related Topics:
Jared Hudson,
OverClocked ReMix,
Rainbow Six: Rogue Spear,
The Onion,
Tom Clancy
8.10.2007
IGN posts list of best ten 8-bit soundtracks; the universe laughs
IGN has started a new weekly column called "Top 10 Tuesday," in which they, predictably, post a new top ten list of some sort every Tuesday. Their very first list, published this week on the 8th, is entitled "Top Ten Tuesday: Best 8-Bit Soundtracks," covering, among other systems, the NES and Sega Master System:
But the very best part about the article is that IGN decided to include samples of each game's music to show why each game deserved to be on their list. I personally was unsure that Contra should rank as high as fourth, but after hearing their audio sample, the seven-note title theme, I was convinced. Likewise, the song that comes to my mind when I think of Dr. Mario? Why, the game over theme, of course!
NOTE: The list says that the #8 game, Wizards & Warriors, was developed by Acclaim. This is incorrect; the game was actually developed by Rare (the soundtrack was done by resident composer Dave Wise). But after coming up with such a well-reasoned and carefully researched piece, I think we can let that one little mistake slide.
We realize that, in addition to the Nintendo Entertainment System, the 8-bit console era also included the Sega Master System. And while we considered titles like Phantasy Star and Wonder Boy, the truth is the best Master System soundtrack isn't as good as the tenth best NES game.Erm, scratch that. But anyway! The list!
- Super Mario Bros.
- Castlevania
- The Legend of Zelda
- Contra
- Shadowgate
- Punch-Out!!
- Dr. Mario
- Wizards & Warriors
- Blades of Steel
- Metroid
But the very best part about the article is that IGN decided to include samples of each game's music to show why each game deserved to be on their list. I personally was unsure that Contra should rank as high as fourth, but after hearing their audio sample, the seven-note title theme, I was convinced. Likewise, the song that comes to my mind when I think of Dr. Mario? Why, the game over theme, of course!
NOTE: The list says that the #8 game, Wizards & Warriors, was developed by Acclaim. This is incorrect; the game was actually developed by Rare (the soundtrack was done by resident composer Dave Wise). But after coming up with such a well-reasoned and carefully researched piece, I think we can let that one little mistake slide.
Related Topics:
8-Bit,
Blades of Steel,
Castlevania,
Contra,
Dr. Mario,
IGN,
Mega Man II,
Metroid,
NES,
Punch-Out,
Sega Master System,
Shadowgate,
Super Mario Bros.,
The Legend of Zelda,
Wizards + Warriors
8.09.2007
Dwelling of Duels: July 2007 Results (Donkey Kong)
I haven't formally introduced Dwelling of Duels around here yet (of course, I have during my radio shows, but the blog is new territory). It's a usually monthly compo where artists are encouraged to predominantly perform the arrangement live, usually via live instruments rather than sequencing, gravitating toward rock. \m/
Every month at DoD features a different theme based around the world of gaming. Usually franchises, occasionally with broader concepts, always with cool customized game art (see below). Songs are released anonymously near the end of the month, accompanied by a listening party for community regulars. Voting takes place in the following days via a point spread of the voter's choice, and on the 1st of the new month the results are unveiled along with the new theme for next month.
So just a quick one with this past month's results, where anything from the Donkey Kong franchise of games was up for grabs.

There are so many new faces that first come to light into the video game music arrangement community via The Shizz's Minibosses message board and Dwelling of Duels, so it's no surprise that a relative newcomer like Scared Sim was able to walk away with the gold, with an arrangement of Donkey Kong Country's "Aquatic Ambience" called "Swimming Monkey".
I'd include direct links, but then you wouldn't visit the actual site. Results follow below, and keep an eye out for DoD's current PC Month competition for the month of August :
Scaredsim - Donkey Kong Country - Swimming Monkey
Paragon - Donkey Kong Country - Fibonacci Factory
thesamareaye, aklmfreak - Donkey Kong Land - Templo de la FantasÃa
Fourth Place (tie): Bobby Winston, pingosimon - DK: King of Swing (GBA) - Jumping and Swingin'
Fourth Place (tie): Kodiak Attack - Donkey Kong, Donkey Kong 3 (NES) - Grizzlies Crush Rolling Barrels and Beehives
Sixth Place: Corax, Zachariasmith, Ryan Bennet - Donkey Kong Country 2 - Stickbrush Brambles
Seventh Place (tie): CB+ - Donkey Kong Country 3 - Unrefinery
Seventh Place (tie): tibone - Donkey Kong (NES) - Monkey can´t tune!! Monkey need bananas!!
Seventh Place (tie): Vegeroth, Battlerager - Donkey Kong Country 2 - Tides of Darkness
Tenth Place: AFM SwordBreaker - Donkey Kong Country 2 - Instigating Whispers
Every month at DoD features a different theme based around the world of gaming. Usually franchises, occasionally with broader concepts, always with cool customized game art (see below). Songs are released anonymously near the end of the month, accompanied by a listening party for community regulars. Voting takes place in the following days via a point spread of the voter's choice, and on the 1st of the new month the results are unveiled along with the new theme for next month.
So just a quick one with this past month's results, where anything from the Donkey Kong franchise of games was up for grabs.

There are so many new faces that first come to light into the video game music arrangement community via The Shizz's Minibosses message board and Dwelling of Duels, so it's no surprise that a relative newcomer like Scared Sim was able to walk away with the gold, with an arrangement of Donkey Kong Country's "Aquatic Ambience" called "Swimming Monkey".
I'd include direct links, but then you wouldn't visit the actual site. Results follow below, and keep an eye out for DoD's current PC Month competition for the month of August :
Fourth Place (tie): Bobby Winston, pingosimon - DK: King of Swing (GBA) - Jumping and Swingin'
Fourth Place (tie): Kodiak Attack - Donkey Kong, Donkey Kong 3 (NES) - Grizzlies Crush Rolling Barrels and Beehives
Sixth Place: Corax, Zachariasmith, Ryan Bennet - Donkey Kong Country 2 - Stickbrush Brambles
Seventh Place (tie): CB+ - Donkey Kong Country 3 - Unrefinery
Seventh Place (tie): tibone - Donkey Kong (NES) - Monkey can´t tune!! Monkey need bananas!!
Seventh Place (tie): Vegeroth, Battlerager - Donkey Kong Country 2 - Tides of Darkness
Tenth Place: AFM SwordBreaker - Donkey Kong Country 2 - Instigating Whispers
8.08.2007
SGX interviewed re: ICO by Tales of Shadows

Alex Rowe (not to be confused for this OTHER Brit) of the ICO and Shadow of the Colossus blog Tales of Shadows interviewed Danny "SGX" Adler yesterday as part of the blog's ongoing series of "Player Interviews," where celebrity fans of the two Sony/Fumito Ueda hits discuss their own expressions of fandom.
SGX was questioned on his love of ICO, as brought to life by his arrangement of the soundtrack's "heal" and "continue" known as "Save Me". ("Save Me" is freely available in an edited form at OverClocked ReMix, while a wholly original track comprised of the non-VGM bits of the arrangement called "Saved" is available for purchase on SGX's fourth album Synesthetic.)
Related Topics:
Alex Rowe,
Fumito Ueda,
ICO,
OverClocked ReMix,
SGX,
Shadow of the Colossus,
Sony,
Synesthetic,
Tales of Shadows
8.07.2007
Destiny releases double-album "Inside Myself / Once Upon a Time"
Although Helen Trevillion hasn't been around the OCR community for a while now, she has always been highly regarded for the Enya-quality vocal and instrumental work in her submissions to the site under the ReMixer name Destiny.
Helen's first album is a 2-CD endeavor via her personal label Faefly Records, with a total of 22 tracks. The first disc is called Inside Myself and contains the bulk of the songs on the album, while the second disc is entitled Once Upon a Time, having a fairy tale theme. You can buy the whole shebang at her CD shop. Google Checkout only works for orders within the UK at the moment, unfortunately.
The price is a bit hefty at 8.49 GBP (~$17 USD), especially with international shipping if you're in the US (another 2.00 GBP, for a total of about $21 USD), but most people who have heard her work will agree that it's worth it for 2 CDs of Destiny goodness. In addition, each copy will be personally signed by Helen, with an optional message of your choice. Here are a couple previews from her site in case you're still not convinced:
Inside Myself
Once Upon a Time
There are also additional full-length samples available on Helen's MySpace.
Better grab a copy while you can though: there are only 100 in print.
The price is a bit hefty at 8.49 GBP (~$17 USD), especially with international shipping if you're in the US (another 2.00 GBP, for a total of about $21 USD), but most people who have heard her work will agree that it's worth it for 2 CDs of Destiny goodness. In addition, each copy will be personally signed by Helen, with an optional message of your choice. Here are a couple previews from her site in case you're still not convinced:
Inside Myself
Once Upon a Time
There are also additional full-length samples available on Helen's MySpace.
Better grab a copy while you can though: there are only 100 in print.
Related Topics:
Faefly Records,
Helen Trevillion (Destiny),
Inside Myself,
MySpace,
Once Upon A Time
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