Showing posts with label OverClocked ReMix. Show all posts
Showing posts with label OverClocked ReMix. Show all posts

8.22.2007

Mazedude's music featured on Capoeira Nation


The members of the VGM fan arrangement community are a diverse bunch. But arguably no one stands further away from the mean than Chris "Mazedude" Getman. Not only are his sound programming and composition styles unique unto themselves, but he's got some attention-grabbing hobbies.

He's a stuntman. And he can dance while kicking your ass, because he's a disciple of capoeira. A truly lucky individual is able to mesh his hobbies with his professional life, and Mazedude has done just that yet again by providing music and video production to a website promoting instructional videos on the art of capoeira, Capoeira Nation.

Chris says, via the OC ReMix forums:
I am very proud and excited to announce the launching of a new website. It is the first of its kind - to teach the martial art of Capoeira via Instructional Videos on the Internet.

I am even more delighted to share the kickass news that I am the composer for the website, and all of their video productions. For those who are not aware, Capoeira is from Brazil, and the music that accompanies the martial art is very unique and ethnic. The vocals are in Portuguese, and the beats are performed by such instruments as the berimbau, atabaque, and pandeiro. I play each of these instruments, and am fluent in the various traditional beats and songs. However, for this project I have been given the freedom to fuse the traditional style with that of my own, and I've had just oodles of fun putting it together. :)

I invite everyone to check it out: http://www.capoeiranation.com

Even better examples can be heard in the Promo videos [...] although the timing is off slightly due to YouTube's conversion.





Enjoy the music, but furthermore, enjoy the site. If you're at all interested in learning Capoeira, but don't have any teachers near you, well, that's what this website solves!

8.20.2007

Sefiros releases new original album, Under the Roots

Bryan "Sefiros" Henderson announced the release of his new original album Under the Roots this past Friday via MySpace bulletin.

The album is free to download, so there's no cost besides time. Why should you check it out despite the cost of time? Well, Bryan's been on my radar for a while due to his material at VGMix. He later scored an successful submission to OC ReMix with a Final Fantasy VIII arrangement entitled "Everything = Nothing" which featured some of the most beautiful and emotive string sequencing I've ever heard in my time in the community.

With that said, Bryan constantly keeps himself busy with periodic album releases, never allowing himself to get stagnant. On the production side, some of the levels should be toned down, but my favorite tracks on the album have to be the opening track "Dependence", the high-powered "Warfare", as well as well-textured"Degeneracy" and the unassumingly titled "Oh". Swing by Sefiros's space and grab 'em all.

8.18.2007

I was brought here by HUMANS who wish to pay ME tribute

During my periodic search for the word "Dhsu" on Google and YouTube (for reasons completely unrelated to stroking my own ego), I came across this vid by YouTuber Dekreme:



To say that I'm flattered would be an understatement. To say I'm impressed would also not be enough...even though it isn't my most complicated arrangement, learning the whole thing by ear takes a special kind of dedication. Mad props, my man!

As surprised I was by this though, I'd be lying if I said this sort of thing hasn't happened before...



Though my name isn't specifically mentioned in the description, the source of the arrangement is obvious. Kazamajin1, the performer in the video, asked me directly for the sheet music to "A Clockwork Vampire" and kept me personally updated on his progress in learning this piece. The culmination of his efforts was the video you now see here.

As for the implication by certain smellyjdgfgts that I might be jealous of or threatened by these rising talents, I can assure you such claims are preposterous. I am in fact quite glad that "Nayru's Love" is fulfilling its purpose of getting people to give the Zelda Oracle games more, well...love.

8.16.2007

Songs The Lady Likes #1: Shivers "Cerebral Rose Jam"

Some of you might remember me from my days of guesting as Larry's friend, and later Larry's Lady, on his radio show. Back then, I was what people might call "a hater."

Most of the video game music I had heard back then was stuff I didn't like. It was too electronic, not very compelling melodically, and I wasn't familiar with most of the games being referenced to appreciate VGM even from a nostalgic perspective.

Back then, Larry was diligent in his effort to bring me over to the dark side. We had always shared music we liked, and Larry refused to see VGM as a point of departure in taste like the Beastie Boys.

Why is it that every guy I know creams himself over that band? I'd much rather listen to "Lonely Swedish" than "Brass Monkey" if I had to make a terrible choice in hell or Abu Ghraib.

My esteem for VGM, well, more accurately, OCR, grew slowly, hesitantly. Perhaps, it was my pride, or my general tendency to be sparing with my praise, but upon hearing a track that wasn't offensive, I would say something like "not terrible," or shrug my shoulders non-committally.

Over the years, as the musical selection available at OCR grew more diverse, and the quality of musicians and production increased exponentially, I found there were more and more instances where I would begrudgingly say "I don't hate it."

And then, one fateful day, the sky fell in and I actually liked a song...in fact, I liked it so much, I unabashedly added it to my iPod.

Israfel (aka Michael Dover) gets full credit for the dastardly deed, with his most appealing "Cerebral Rose Jam" from the game, Shivers.

When djp wrote his write-up of the ReMix, he was on target when he said, "I'd imagine this ReMix will get more listeners from fans of Israfel than of the source material."

What I loved about this mix was how atmospheric, exotic, and totally unexpected it was. Not to mention the fact that you can lull yourself into a gratifying stupor listening to CRJ on loop.

It's a pretty moody mix, that alludes to summer evenings in Cairo, smoking a cheroot as you wait for your "man" on the dig to bring you a souvenir from King Tut's Tomb.

It's also damn sexy, and I wonder if Israfel didn't spend his nights dreaming of someone special's flat, sweaty tummy as he added in the darbuka (I think), finger cymbals (possibly tingsha), and jingle bells.

There's lots of space in this track, which is what I think makes it so successful compared to other instrumental versions of "Middle Eastern-like" music, where usually the rhythm is so driving it's hard to really immerse yourself in the theme.

In that respect, I think Israfel's got a good vibe going on of what is very similar to maybe some Rabih Abou-Khalil's Blue Camel and Sufi trance music.

WARNING! APPROACHING TANGENT:
Larry says, "Damn, that's esoteric as fuck! Sufi trance music?"
I showed Larry a sample of what I was talking about. Larry thought I was talking about this.
That's "trance" as in meditative music.

Now my suggestion to the haters, or, ahem, lovers as it were, is to pick this track up from OCR, put it your Winamp and turn off the lights. It will give you the "shivers."

So, folks, if you like this, I'll come back regularly with other songs I, the nay-saying mistress of mainstream (and mystical world music), actually like.

nyoro~n (You Sure Look Chilled Out!)

If I did quit the OC ReMix judges panel, I'd hope the aftermath was exactly like this:Who even made that? :-D I've seen the stock image before, but not with a black guy until now.

I've still got lots more work to do in terms of judging submissions. As of press time, we've got 54 submissions still on the panel, and I've yet to evaluate 11 of 'em. It was 12, but I just YESed one (t'was good).

In terms of my personal progress, where I'm at isn't so bad, but it's certainly time consuming going through the submissions, comparing them with the original tracks and formulating opinions. Guys like Vigilante and DarkeSword have the ability to crank out brief but accurate criticisms down to a science.

Hopefully by September 9th though (the end of The Lady's vacation), I'll be all caught up to present day, which will be the first time anyone's ever done it since what I'm guessing would be the first year of the OCR's existance. It's like moving a mountain. And there's nothing glamorous about moving a mountain.

8.15.2007

"Into the Score" podcast blends VGM with academia

In my regular perusal of the various blog trackers, I came across one blog/podcast yesterday that was very unique, so I was surprised that I hadn't heard of it before. Kenley "siven7" Kristofferson's Into the Score is dubbed "the only podcast devoted to the academic study of video game music," which is a hell of a format and one worth checking out as soon as possible.

In the second part of Into the Score's tenth episode (entitled "...to the Orchestra!"), Kenley gives a great overview of arranger Jeremy Robson and Robson's Final Fantasy VII "Philharmonic Suite", the first and fifth parts of which are hosted at OverClocked ReMix. Included are a rundown of Robson's musical influences, a reading of djpretzel's writeup for the first movement at OCR, and complete playthroughs of all five movements in the suite.

Kenley's a little rough on the delivery but no more so than me during my time with college radio, plus he's got great energy, an earnest respect for video game music, and genuine knowledge about the technicalities and structure of music. He also claims to play a mean euphonium, having studied at the University of Manitoba. And he sounds like a nice guy. If you've heard Mazedude's voice before, this guy is just as good natured. (Ironically, he also looks like Makke.) He's got a good voice, and, with more poise on his delivery, could quickly be mistaken for someone on NPR or XM Classics.

For those that aren't into music theory discussions or referencing the roots of classical music, Into the Score's subject matter may feel difficult to access, at least for a bum such as myself. But whatever subject matter goes over my head pales in comparison to the enjoyment of what does remain accessible to me, that being a sincere appreciation of the medium of video game music. New episodes of the show come out infrequently enough that one can't set their watch to it, which impedes the building of a large audience. But don't sleep on Into the Score and this podcast's unique and enlightening format; you may just learn something. Give it that look.

8.14.2007

NPR covers Video Games Live in Washington, DC

While attending Video Games Live in Washington, DC this past June, I saw some young reporters from NPR interviewing fans for an upcoming story. Checking around the web, I finally caught onto the story, having been released about a week ago by Benjamin Frisch in both written and broadcast form. They're two different presentations of the story, so check them both out.

Joystiq's Justin McElroy (employing the royal "we) had me laughing with his observation of one portion of the broadcast version:
We have to admit to being a little bit perturbed by the tone of the reporter, who appears to be mystified by the idea that anyone would be in the seats. "Why is video game music so compelling to these people?" he wonders aloud, the disdain deliciously audible.
Sure, one could interpret it that way, but I'll give Ben the benefit of the doubt, as the tone of his question is mean to evoke what a casual listener may be thinking, and may not necessarily be his own point of view. We may never know, but I also don't lose any sleep over it.

OverClocked ReMix's djpretzel was interviewed for the article, but in the final cut NPR went for a generalized angle on video game fandom and the increased attraction it's brought to the orchestra rather than the rise of the profile of video game music. More's the loss, I say, but I have my preferences. :-D


Tommy Tallarico reasoned that Beethoven would have been a video game composer, which has gained some criticism from various people who've encountered the article. While Tommy was wildly speculative in his assertion, when you think about it, it is really that far out there a scenario? Not to merely be biased toward video game music, but when one thinks about the decline of the traditional symphony in terms of attendance and cultural relevance, you realize that orchestration remains healthy in the mediums of film, television, and video games.

As mentioned, the story is still a good read and listen, even if the overall tone of the piece is very much in layman's terms. Give it a look and see what you think. And the next time Video Games Live or PLAY! or Eminience shows up in your town, make every effort you can to head on out there and partake in the experience.

8.13.2007

Maximo's Bombos vs. Everything published by Tokyopop

I first met Maximo V. Lorenzo at MAGFest 5 this past January. I was hoping to sell OC ReMix t-shirts in the game room, and Mustin was nice enough to give me some room next to him as he sold CDs from OneUp Studios and others. The most cringe-worthy moment we had was when a fan of OneUp Studios came by to talk, and praised Mustin, but subsequently mentioned that he had obtained all of OneUp Studios' albums illegally. When the guy left, Mustin said under his breath something to the effect of "Yeah, thanks a lot buddy." Then we laughed at how the guy had the sheer nerve to actually tell him he stole the albums. Oy!

Sitting on my right though was this artist with a killer portfolio. Tons of original artwork as well as excellent stuff from the worlds of manga, anime, comics and video games. We got to talking, and he showed me some cool art of his, including his take on the characters of Mother 3. He also had a REALLY badass black & white Hellboy print that just caught my eye and I knew I had to part with my money. I promised him I'd hit the ATM and be sure to make the purchase. None of this "Yeah, I'll buy something maybe" BS. A couple of bucks later and I was the proud owner of a fine piece of art.

As you've figured, the guy's name was Maximo, and I knew he had the talent to make it in the art game. And it's not just hollow sentiment like "Yeah, I knew he'd make it." I didn't know he'd "make it" make it. I just said I knew he had the talent to make it. For a pessimist like me, I know that many talented aritists (visual and musical) will unfortunately never get their due, even for someone like Max who's an alumnus of The Joe Kubert School of Cartoon and Graphic Art.

But in the time since I met Maximo at MAGFest, he's since helped Mustin by providing some cool art for OneUp Studios' free web releases, with one piece done for Mustin's tracks, as well as a pair done for the OUS EP's Club Game Music and the swanky Bad Dudes.


But now, he's got a much bigger milestone realized with the release of his first full professional work via Tokyopop entitled Bombos vs. Everything. It's been in the works for a long time, and you can pick it up at fine bookstores everywhere. (I'm partial to Borders, as I used to work there and their customer service policies are better.) If you're a fan of manga and anime (hey, who knows; enough support could eventually get the property picked up by an animation studio), definitely get a hold of Bombos vs. Everything, pimp it to friends and get the word out. Max'll be glad you did.

8.11.2007

Tom Clancy Really Happy With How Latest Video Game With His Name On It Came Out


This man looks really happy. That's because, I'm really looking forward to Tom Clancy's Splinter Cell: Black Ops, and he's gonna get my cash. Excellent coverage of this pending business transaction is provided by The Onion.

And here's a free track from OC ReMix arranging Rainbow Six: Rogue Spear; classic stuff with Jared Hudson, who (if all goes well) will eventually score a future Tom Clancy-named interactive cash cow.

8.08.2007

SGX interviewed re: ICO by Tales of Shadows


Alex Rowe (not to be confused for this OTHER Brit) of the ICO and Shadow of the Colossus blog Tales of Shadows interviewed Danny "SGX" Adler yesterday as part of the blog's ongoing series of "Player Interviews," where celebrity fans of the two Sony/Fumito Ueda hits discuss their own expressions of fandom.

SGX was questioned on his love of ICO, as brought to life by his arrangement of the soundtrack's "heal" and "continue" known as "Save Me". ("Save Me" is freely available in an edited form at OverClocked ReMix, while a wholly original track comprised of the non-VGM bits of the arrangement called "Saved" is available for purchase on SGX's fourth album Synesthetic.)

Danny shed light on how arranging video game music was responsible for building his fanbase, and even suggested that he may not be entirely done with video game arrangements. Always good news to me. Check the interview out for a good read.

7.23.2007

Awesome review on OC ReMix's IceCap Zone project, "ReCapitated"

Sometimes, it's the little things that make me smile. Check out this LiveJournal-based review on OCR's most recent project tackling Sonic the Hedgehog 3's IceCap Zone, ReCapitated:
ReCapitated
How did I not know about this?

It's a whole OCRemix arrangement project dedicated entirely to Sonic 3's Ice Cap theme. It's easily the most overmixed song in the gaming community, but that doesn't stop anyone from putting their spin on it. This is 18 tracks of the same song, remixed by different artists. Honestly, ever since the Duck Hunt remix project, I didn't think this kind of thing would fly anymore.

I guess why I didn't see it is because, it's not on the site projects forum of the web site. It's merely the artists getting together on their own to put out this album. Is it any good? Not really. It kind of listens like a few guys just dicking around on their keyboards. Some more organized than others, but I refuse to believe it's anywhere near a "best effort". One even mixed Chrono Trigger's Trial theme in the beginning and leads into some kind of weird crossover that should not be. It's not to say that the songs aren't worth checking out, it's just some of them are just plain bleh. Of course, what can you expect from the community's most single mixed song. There's only so much you can do with it.

In any case, check out the above link and have a listen.
Only the review's from June 28th. ... Did I forget to mention this? How did he know about the Duck Hunt project, but somehow not pick up on this? :-D

Too bad he didn't get into any specifics on the tracks. He probably thought mine was the best though, so I can understand him not wanting to tarnish the other songs in comparison. You know how it is.

7.18.2007

"There's always too many projects"

Hey everyone, this is Fishy (also known as Cain irl). I would imagine only a few people know who I am, and I would wager that most of those people are on some of the ongoing OCR projects. This is because I’m what’s known as a ‘total project whore’. The projects are probably my favourite aspect of the OCR community. It’s an astonishing feat for a large-scale album to be made and hosted totally through voluntary and unpaid contributions. A huge amount of work is put into them, and the end results are usually pretty damn cool, so I thought I would chronicle my thoughts and experiences on the projects here.

When I joined OCR mid-2006, practically the first thing I latched onto was the project thread for the Pokèmon project. This was mostly because the track I ended up completing had “Reserved for awesome guitarist” in massive font written next to it and I was feeling cocky. Once I was in the forums and posting WIPs, I suddenly realised how preferable the environment was. For a new guy, it was pretty easy to be ignored in the WIPs forum, in fact the only person who replied to my craptastic first ReMix was good ol’ Geoffrey Taucer. In the project forums though, suddenly I was getting loads of useful help from some guys I was really looking up to at the time. I enjoyed being a part of a team, and getting involved and helping out so I set out in search of what would become a very long list of projects.

Recently, I started downloading many of the existing projects to check them all out. From the 60% Protricity "Relics of the Chozo," to the latest "Project Chaos," they are some really great moments out there. If you haven’t downloaded some of them yet, I really do recommend it. Theres always a few songs in every style, so there really is something for everyone.

It’s easy to see what has come, but its harder to see what is coming. I’ve seen some people only just realising some projects exist even though they’ve been running for months. The mods have been kind enough to put them all in one place though, so now it’s a bit easier, but heres the list (of the officially recognised ones anyway) with whos running what:

Boss Themes: Crescendo to Chaos – Pi_R_[]ed
Doom 2: Delta-Q-Delta – The Orichalcon
Dragon Warrior series: Children of Erdrick – Rexy
Kirby Super Star: Milkyway Wishes – Nicholas
Mega Man 4: No title yet? – Dafydd
Pokèmon: No title yet – The Damned
Radical Dreamers: Thieves of Fate – The Prophet of Mephisto
Seiken Densetsu 3: Songs of Light and Darkness – Usa
Super Dodge Ball: Around the World – Murmerli Walan
Super Mario 64: Portrait of a Plumber – POCKETMAN (and yours truly)
Tales Series: Summoning of Spirits – KyleJCrb
Tim Follin: Dirge for the Follin – Liontamer
Xenogears: Humans and Gears – Avaris
Zelda: Link’s Awakening: No title yet? – Aetherius

And they say they are too many projects going on. Sorry if I missed anyone but uh… I don’t think you can blame me. You may have noticed I left out one project in particular, but I want to talk about that now.


The humongous, and highly anticipated Final Fantasy VII project, "Voices of the Lifestream". This game is the cream of the fanboy crop and the thorn in the elitist gamers side, but no one can deny its popularity or its significance, which is why it’s being run by zircon. If this project was going to be made, it had to be totally awesome to live up to its source, so who better then a judge to run it? I left this project until last because it is more or less definitely the next one to come out, and soon too. zircon will be announcing the date at Otakon, but I can tell you its not far off at all.

It’s also, interestingly enough, going to be my OCR debut. I’ve had a ReMix in the ‘to be posted’ cue for months now, but its not going to be released until the Pokèmon project is released, much after the FF7 one. Funnily enough, its my highest quality ReMix so far, so when my other project tracks come out you’ll see a regression to my initial abilities, which is odd.

Lastly, I just wanted to mention two recently planned projects. The first one is Ladies of Legend of Zelda, which is DarkeSword’s quest to reveal the true pimp that is Link. The other (which was announced literally hours ago from me writing this) is a Final Fantasy VIII project proposed by kungfuchicken. I hope these both take off, as they should make great albums, but for now, I’m gonna gtfo.

Tl;dr.

7.17.2007

"I Hate Arrangements That Have Vocals..."

For readers of the various message boards in the amateur VGM arrangement communities, a hot button topic for some is "arrangements that have vocals".

Every once in a while at OC ReMix (you don't hear this come up much in smaller, more tight-knit communities), a fan starts a discussion specifically seeking out arrangements with vocals in them. Vocals are an expected component of almost any mainstream music one may listen to, so on that level I at least understand the expectation. While I don't understand the infatuation, I realize that for the general populace out there vocals are needed to "complete" the musical experience.

However, the opposite argument that vocals ruin music is one the most out there complaints heard in the community. And yet around these parts we hear it all the time. Go to Ormgas.com even, and within its chatbox you'll see the occasional "I wish there wasn't any singing" complaint. And then you get the always-insulting "Can I get an instrumental version?", when asked specifically because they didn't like the vocals. Granted, when it comes to video game music (especially older material), vocals are generally nowhere to be found. It's not a stretch to infer that this could condition some listeners to not want their music intruded upon by a voice.

Is it wrong for us to fall in the middle and not pick either ridiculous side? As much as there are some guys who neeeeeed vocals, I've also never heard nearly as many people on that side outright dismissing instrumental music. If I had to pick one side, it certainly wouldn't be with the vocal haters. Taking a close-minded approach to music on any level is unwelcome around VG Frequency. Make sure you outlaw it in your neighborhood TODAY.

7.16.2007

We's goin' to Otakon

Now I'm no anime geek, but I do love spreading the gospel and playing video games with the peeps. So I look forward to Otakon in Baltimore, Maryland once again this weekend. Courtesy of our crew of djpretzel, zircon, pixietricks and myself, OC ReMix will be officially representing there on Friday, July 20th for our second annual panel. OCR's latest press release gives the dirt.

Last year featured two hilarious guys cosplaying Maniac Mansion: Day of the Tentacle. Who knows who'll be there this year. The Phoenix Wright girls from Video Games Live plan to make an appearence.

Dale North (providing coverage for Destructoid), Injury, José the Bronx Rican, MIDIman, and Xaleph plan on being there, and SGX will be arriving later in the day on Friday.

I'm also looking forward to two of the con's musical guests in particular. Hitoshi Sakimoto (Final Fantasy XII, Final Fantasy Tactics, Breath of Fire V) with be at the con, also performing alongside part of the Eminence symphony orchestra.

If you see anyone with OC ReMix t-shirts on, let them know how sexy they look. Hope to see you there.

7.12.2007

The intrinsic value of Sequenced Music vs. Live Music

"Why is it that people have to mock the concept of real instruments by imitating them with technology?"

"Evidently, [JigginJonT,] you abandoned your previous ambitions about making music with instruments and replaced them with the lower, easier ambitions of sequencing music."

...going so far as to say that he did not consider sequenced music as part of his personal definition of music.

That being said, it was quite a while until the $64,000 question came up from Andy Jayne:
"The majority video game music has been sequenced, do you consider it not to be music? If so then what are you doing at a place which is based on the appreciation of video game music?"
Considering that OverClocked ReMix is predominantly a community of amateur musicians, it is understandable that the major majority of the arrangements hosted there would be sequenced rather than performed with traditional physical instruments. Continue's cutoff point for what was acceptable vs. unacceptable use of sequencing all hinged on live performances:
"Still, you could make do with a synthesizer of some sort and still avoid the sequencing - as long as it's a human playing it and not a computer, it'll have that human quality, though it won't be the actual instruments playing. One of bladiator's mixes, "Super Mario Grand Valse" [sic], was played by a synthesizer, and it retained that human quality; it did not have that precise sequenced quality that is often so easily detectable in those types of mixes. By far, the most abominable thing I find about sequenced music is that it lacks that "human quality" - as soon as you insert sequenced material in a song, you have that mechanized, precise, machine-like taste, even if the instrumentation you used doensn't [sic] sound "techno" or mechanical."
None of the debates or arguments such ignorant statements were due to conjure up resulted in any understanding on the part of Continue until one man showed up and laid the debate to waste. Mike "Kanthos" Chase encapsulated a definition of music that worked under no pretentious assumptions, reaching more to the heart of music-making:
"If sequenced music lacks human qualities, that's because the arrangers suck. There is nothing inherent about sequencing that *forces* music to be made in a more mechanical way. Besides, some people like me who have musical ideas that they can't translate to sound using an instrument alone (I have tendonitis [sic] and was forced to really reduce the amount of time I spent playing the piano, so my playing skills now are not what they used to be, nor will I ever hit that level again); should those good musical ideas be lost because of some idealistic, pretentious crap?

Also remember that a lot of people use things like MIDI keyboards to play their parts in, only resorting to sequencing tools like a piano roll when editing is needed. And before you say that editing is just trickery used by sequencers, you're ignorant if you don't realize the amount of editing that happens on nearly every album released in every genre, including classical and jazz.

Either way, I'll be damned if some pretentious loser comes along and says that because I don't have the skills to make top-quality recordings live and don't have a band to play with or a drum kit or piano in my apartment to record on, that I'm not making real music because I use a MIDI keyboard and a bit of editing to get good results.

Music isn't notes on a page, data on a computer, audio waves, tone colors, and anything else that someone like you would typically associate with music. Music is a language of self-expression that transcends and encompasses all of these. Maybe someday you'll realize that.

So tell me, what do you do? You play a handful of acoustic instruments and jam in a garage with your brothers. Have you accomplished anything creative? Do you fairly regularly create music that makes people with more musicality (note: this doesn't just include technical skill or even experience as a player) be impressed, not because of your tone quality or things like that, but because of what you've done? Have you taken any genre and pushed its limits? Have you re-imagined any music in such a way that would get the original composer, should he happen to hear your music, take notice? Have you tried coming up with a new sound that no one else has done before? If not, then why are you insulting those here who have?

Every new genre of music has had its critics. There will always be some narrow-minded buffoons who will hear something going in a direction they didn't imagine and try to discredit it, because they have mechanical skills and maybe even some semblance of musicality, but they do not have creative ideas. Right now, you are one of the ignorant."

And in fact, there was really only one appropriate way for Continue to respond. Mea culpa:
"First let me say that you've just convinced me to accept sequenced music as music - I guess I was being a little ignorant of others' preferred performing methods. I kinda got too obsessed with fending off all of your arguments and didn't pay attention to what I was actually implying. To everyone out there, I'm truly sorry if I said some things that got you upset. When I read Kanthos' post I realized that I really was ignoring one aspect of music: the fact that it's a "language" that everyone can express in their own way; whether it's with instruments, computers, synthesizers, etc. I shouldn't expect everyone else to create music by my own standards (which are now changed) that I inherited from my childhood - again, I'm sorry if I offended anyone. I'll gladly say that both sequenced and instrumentalized music forms have their ups and downs, and neither is in any way "superior" to the other, especially when some people have disabilities or medical conditions that prevent them from using one way over the other. I see now that everyone has the right and the choice to express themselves musically in any way that they wish."
It's belief systems like Continue's, touting the worthlessness of sequenced music, that negatively affect the reputation of video game music and the video game music arranging community. Half-jokingly, perhaps we can enlist Mike Chase to be the community's spokesperson, opening eyes and ears, converting one listener at a time. Good start, Mike.

7.06.2007

Video Games Live in Washington, DC (6/29-6/30) Report

Having attended both nights of concerts (June 29th & 30th) from the Kennedy Center for the Performing Arts, I finally wanted to get my thoughts down. My girlfriend, The Lady, has her own take on the concerts, available at Century Fille. She has a great outsider perspective on things, and always speaks her mind.

As the OC ReMix group stopped by after rehearsal was over on Friday, one thing I really liked about Tommy Tallarico was that he wears what he wants whenever he wants. His outfits are crazy (love his Spider-Man shirt; wish they had it in black), but I relish the freedom he has to do as he pleases.

Tommy and his brother Mike Tallarico (VGL's merchandise manager) dipped their hands everywhere trying to coordinate things leading up the show. As noted by my colleague Jimmy "Big Giant Circles" Hinson, Mike in particular was very attentive and integral to getting djpretzel and the OCR representatives set up for prize giveaways on both days, as well as stocking OCR t-shirts for sale alongside VGL merchandise.

Every time we needed help, Mike was more than willing to assist, and we were thankful for his help the whole way. "Merchandise Manager" doesn't begin to describe the amount of things Mike assists with or is responsible for. In lieu of djpretzel's unavailability for Saturday's show, Mike provided Jimmy & I (and our respective ladies) with the backstage hook up, which we greatly appreciated. Luckily, one of Jimmy & I's last memories of VGL was taking a picture with Mike and saying our goodbyes as he and the rest of the tour got ready to leave DC and head to Detroit for the July 6th leg of the tour.

I was very impressed with The Lady, as she worked effortlessly to get djpretzel involved in media coverage of the Friday night show, working the room and obtaining interviews with the National Symphony Orchestra's in-house media team as well as National Public Radio and Wired Magazine. She also spoke afterwards at length with Cindy Wall (Jack Wall's wife) regarding both Video Games Live and OverClocked ReMix and also provided each of the celebrities at the Friday meet-and-greet with Andrew "zircon" Aversa's latest CD "Antigravity". She's very well suited to be OC ReMix's press liaison, and I liked watching her in action.

The shows themselves were a great experience. It was rewarding hearing OC ReMixes playing in the Concert Hall as people entered in to take their seats. DjSammyG of our meetup group managed to snag top honors in Friday night's costume contest as a red L-block from Tetris. (Check him out in the Washingtonian's blog, hoping to be outdone by Mega Man.) Sammy won, thanks to the crowd's nostalgia of Tetris over all other games. The OCR delegation made sure to whoop it up.

The music itself was excellent. My lady thought the more traditional-sounding orchestral arrangements (e.g. God of War, Medal of Honor, World of Warcraft) felt too similar, and that you only got a substantial change of pace from the arrangements based on non-orchestral soundtracks (Super Mario Bros., Sonic the Hedgehog). I'm a fan regardless of genre, and I felt like the pieces arranged from orchestral originals were significantly different. For more modern game scores, the soundtracks are more create moods rather than hooks, thus seeming less defined by any one particular aspect. It gets into the debate of the values of older vs. newer game music, but that's neither here nor there.

During the Metal Gear Solid portion, one could tell that Tommy was the guy under the box on stage due to his telltale shoes. What I didn't learn until I hung out backstage the following day was that Mike was actually the soldier who ended up being alerted to "Snake's" presence, with real armor (but a plastic gun). Definitely a cool tidbit just illustrating how into the nitty-gritty these guys are in terms of putting on the show.

djpretzel got a little of the VGL shine reflected on him not just via the interviews and autographs he gave, but also being able to head up on stage and give away the swag from Friday's Space Invaders intermission (courtesy of DreamAuthentics and the very affable Rick Baretto [President & CEO]), including a DVD full of OC ReMixes. Having gone on stage Saturday night, I can confirm the excitement one feels. It's just good to be involved in something that helps legitimize the quality and professionalism of video game music, which is a mutual goal of OCR and VGL.

Martin Leung, the Video Game Pianist, also tore it up with a 10-song medley from the Final Fantasy series. There was a cool video crossfade effect that was done on Friday but not Saturday (one camera on keys, one on Martin), so I was glad to be in the audience when it was possible. The guy reminds me of Shnabubula's material, not in terms of writing, but in terms of sheer speed. The speed Martin maintains on the keys was impressive, straight up.

Martin seemingly almost had to have his set trimmed down in order to maintain the show's rigid schedule (a Kennedy Center issue, not VGL's), but it was cool seeing Tommy check in with Martin every few minutes just keeping him aware of what would end up happening. Luckily, Martin's planned Final Fantasy set went off without a hitch, though we didn't get to see him perform blindfolded.

Laurie Robinson of Advent Rising was on board for soprano for AR's portion of the show, with some amazing vocals. Being a regular part of the tour, Laurie really seemed in her element backstage on Saturday in terms of simply enjoying the show and chatting with the other performers, frequently joining we backstage onlookers at the right wing of the stage to check out her colleagues in actions. The power in her voice was only made better being a mere 10 feet or so away just offstage.

At any point, I would have loved to have gotten anonymous comments from members of the National Symphony Orchestra on their feelings regarding the concert. The Lady mentioned that one member loved the God of War set in particular, while another member seemed pretty dismissive of the whole affair. I'd think it would be a great thing to play two back-to-back sold out shows with very enthusiastic crowds, but crowds aren't everything.

The meet-and-greet Friday night was fun, and I enjoyed getting acquainted with the pros there, who were all very friendly. Along with other pros, I also met Laurie's husband, fellow composer Emmanuel Fratianni, Brothers in Arms' Stephen Harwood, Jr., as well as Civilization IV's Christopher Tin. The post-show was pretty long though, and I could tell by Jack Wall's demeanor that he was hoping to get elsewhere. As the conductor, he's got as busy a time as anybody as compared to some of the pros who were merely part of the crowd and after-events. Jack was nice enough to snap some quick pics with Jimmy and I on Saturday before getting the hell out of dodge, hopefully for some relaxation.

After mentioning Mazedude's recent God of War ReMix "Minatour Nightmares" (arranging material by Cris Velasco), Gerard Marino gave me his business card and mentioned that if anyone wants to arrange pieces from God of War, he'd hook them up with sheet music, MIDIs, SFX samples, anything they needed to help get the job done. Indeed, Big Giant Circles was yet another person who was astounded by God of War's set in particular, so he confided that he may take Gerard up on the offer.

It was a real pleasure meeting up with the OverClocked ReMix group for our Washington, DC meetup. After traveling to other meetups in the Mid-Atlantic area, it was nice to have one right in my backyard that didn't involve any meaningful travel on my part. Meetups are always fun, and I met a lot of new faces, especially arrangers I'd never met in person yet. I finally got to meet face-to-face with former judges panel colleague Shariq "DarkeSword" Ansari, as well as successfully have Vinnie "Palpable" Prabhu, Wilbert "bustatunez" Roget II, and Brandon "Harmony" Bush all snap up loose tickets on very short notice. I missed having pixietricks and zircon there, especially zircon (who had unexpectedly suffered from appendicitis on Friday and had to convalesce). If I had to "trade them away", I was glad to at least substitute in a lot of really talented musicians who I'd never officially met before.

We all had a great time attending the festivities. One of the most encouraging things I'd heard from Tommy backstage was that ticket demand for the back-to-back shows was so strong, both in presales and walkups on the day of the event, that DC could have run a 3rd show. Very promising news in terms of future shows for a concert series that, in its infancy, almost ceased to be soon after it started. Looking healthy and gaining momentum, whenever Video Games Lives swings by again (Tommy hopes for next year), I'll certainly be there.

6.21.2007

Dhsu Presents: Doujin Spolight

Hey guys, it's your friendly neighborhood Dhsu here: ReMixer extraordinaire and Asian debonaire. My job is to familiarize all you gaijin with video game arrangements made by our friends in the Land of the Rising Sun. These arrangements are commonly referred to under the umbrella term "doujin" (i.e. amateur or fan) music, and are closely linked to Japan's large "DTM" (or "DeskTop Music") community. The recently-posted "Dignity Ark" by Ryo Lion is but one example of what the majority of Western ReMix-lovers are missing out on.

There are a number of factors that contribute to the relative inaccessibility of doujin arrangements: in addition to the obvious language barrier, the doujin community doesn't have (at least to my knowledge) the equivalent of dedicated, centralized submission sites like OCR or VGMix. The closest thing would probably be sites such as CREATOR BACKER that keep track of the myriad personal sites run by the artists. Also, like their American counterparts, Japanese arrangements aren't all good, so it's a task in itself to sort through all "bleh" stuff. What's worse, the arrangements that actually turn out to be amazing are often available only as part of albums sold on the artists' websites.

But hey, that's what I'm here for! I'll be your tour guide of sorts to the wonderful world of doujin music, sharing sites and various other finds that I've come across during my own travels. I did a Doujin Spotlight feature at ThaSauce too a while ago, so the 2 whole people who ever went there will know the drill. ;)

As I close this post, I do have a small confession to make: namely that I typically only check arrangements for games or sources that I'm familiar with. Since I'm a bit of a Squaresofgt, that means mostly Final Fantasy and Chrono Trigger. Although that's pretty much the only thing Japanese people remix anyway, aside from Touhou and hentai games. :P Oh yeah, and the Ys series, but nobody's ever played those.

5.28.2007

How a Russo-Nigerian Stallion Found Video Game Music, Part 5: Scintillating Data Entry

If someone had told me back in 2002, when I first found OverClocked ReMix, that I'd end up handling much of its day-to-day operations I'd be surprised. But not too surprised.

It doesn't happen at the drop of a hat, but when I'm passionate about something, I invest a lot of personal time in learning everything I want to know. When I first started choosing ReMixes to keep at OCR, I researched tons of information like the artists' real names and websites, the original composers, and the source tunes. One other byproduct of that passion is the desire to befriend the people involved and offer my assistance if needed.

From 1999-2001, I spent a lot of time around LatestWrestlingNews.com, a now-defunct pro wrestling news site that had a reputation for only posting hard news. After establishing myself as someone who could present their point of view articulately and getting to know site creator Derrick Flippin, he offered me a position as an opinion columnist. After proving myself as being dedicated, I moved onto posting news, providing show coverage, handling discussion moderation, and handling some limited administrative duties, and we talked on the phone a good deal.

Derrick closed down the site in 2001 to focus on his music (and he's a great musician; at the time he was friends with artists like Pearl Jam, Lisa Germano & Neil Finn), and I haven't heard from him in a while, but working for him and with him was one of my first experiences on the web learning everything I could about a site I cared for, befriending its head honcho & joining the staff, and amassing more and more responsibilities over time.

After finding OCR and becoming very familiar with the material there, I private messaged djpretzel in January 2003 hoping to help fill out the vastly empty OC ReMix informational database. I'm not sure how much flack djp received at the time, but aside from the strong core of the database actually existing, there was virtually no complete information for anything. Given the amount of work involved, I can see how it wasn't a priority vs. evaluating and posting new material. Nonetheless, games frequently has no composer listing, no release year, and no publisher. The major majority of ReMixers had no information filled out as to their real names, websites, email addresses of forum profiles. With the actual skeleton of the database there, it was up to someone else to flesh it out and realize its potential.

Back then, I worked through an Excel spreadsheet to amass the data, focused on game information (year, publisher, composers), but in retrospect it was a pretty cumbersome task as djp would have to transfer all the Excel data into SQL query strings he could use to add the information. I would never actually get to hand over that Excel information as my laptop at the time fried in the middle of my work. After recovering the data a few weeks later, I didn't revisit the project until 2004 after I had officially joined the staff as a judge.

My largest projects have involved populating the site database with information on the games, composers & source tunes, and details on the ReMixers, with most of the work as well as research acumen already cultivated by the years my own personal interest. Being able to collect and (finally) apply that information to the site itself is arguably something that would have otherwise taken a team of people to accomplish.

In case you don't know, by far the most important aspect of OCR are the ReMixers who contribute their material. Even on the sidelines, I was disheartened by the lack of readily available information about them in the OCR database. Again, djpretzel is only one man. But, to me, empty information meant that fans would have fewer resources for learning more about the artists themselves, as well as what other works they created. One thing that's obvious over time is that people are inherently lazy. I don't even mean that in a bad way. But in terms of information, most want it at their fingertips; they don't want to dig around the internet the way I did. Then you have the contingent that don't even know they want the information, but end up appreciating it once they find it available.

Thus, the first major improvement to the database was filling out the ReMixer information fields, of which the major majority was done from 2004-2005. I ended up having to redo about a third of the work after that aforementioned laptop disaster, but I was able to retrace all of my steps and discover some new information.

Back around 2003, OC ReMixer Zac "Psychrophyte" Brier also spearheaded a community effort to fill out the nearly empty source tune information fields in the database, which I was a small part of. Much of the work done amounted to cataloging the original songs from popular games, amounting to about 300 added and associated tracks. After taking over and continuing the effort in 2005, I've updated incorrect and unofficial track names for existing songs and added over 700 other songs. In short, if a ReMix on OCR is associated with an original song, you probably have me to thank about 80% of the time.

Those initiatives explain much of the development of OC ReMix into a more useful tool for promoting the knowledge of both original video game music and the ReMixers who make it all happen at OCR. To the average person, however, that stuff is all pretty cumbersome, all unsexy research and data entry. The real fun of joining OCR's staff was being invited to join the site's judges panel. To be given a say in deciding what music actually makes it into OCR...that'll take us to Part 6...

5.19.2007

How a Russo-Nigerian Stallion Found Video Game Music, Part 4: VG Frequency (The Radio Show)

After a semester of my "(Insert Name Here)" radio show, split between my favorite mainstream tracks and tracks from the amateur VGM arrangement community, I realized that most of my listening audience stuck around for the video game music. Having promoted my show more thoroughly on OverClocked ReMix's message boards, I managed to secure a tight-knit group of listeners who I'd gather up on AOL Instant Messenger in a chat room. Among them were Scott "SeattleOverCoat" Porter (later just "OverCoat", my first regular listener), a.p. "analoq" matthews, Candy "Juverna" Bullard, and Danny "SuperGreenX" Adler (now "SGX").

I honestly don't remember if any specific track prompted me to also follow the original music that amateur VGM arrangers made. Having done a great amount of personal research on the artists' homepages, I was able to familiarize myself with the fact that many of them also had original works on MP3.com or personal homepages.

As far as I recall, it was around the end of the 2002 school year when I decided to do an episode of "(Insert Name Here)" exclusively featuring original tracks by artists in the OC ReMix community. Mixers who had already heard of my show quickly turned out, so I ended up with material from all the names mentioned prior. SGX's stuff in particular was very impressive (and continues to be to this day). I was also excited to receive material from top names like Disco Dan, Ailsean, Injury, DarkeSword, Protricity, and Star Salzman.

One particular thing I remember in preparation was that I printed notes on each musician and track to reference for the introduction of each song. Not to sound egotistical, because my shows were both very loose and tongue-in-cheek, but I'm impressed at the degree of seriousness that I gave to the subject matter at the time. I was able to note real names, music competitions that they had recently taken part in, as well as previous works and relevance to the community. There was no moment where my audience went "Damn, he respects the community. He knows his stuff," but I feel those things were inherent and unspoken to those from the VGM arrangement community who tuned in.

In the summer of 2003, I finally made the move to focusing on video game music and the amateur VGM arrangement community entirely. After being stuck on a name for weeks (the best I could initially come with was VGM: Very Good Music, which I allowed Steve "D-Lux" King to steal years later), my friend Joe bantered out a few radio sounding words, including the word "Frequency." As soon as I put "VG" in front of it and said it aloud, I knew I had a very strong name for the show.

Looking back to my first episode's playlist from VGF, I'm certainly astonished by a few things:

*I forgot about my penchant for inserting songs into my playlists on the fly when requests popped up; my first track of the show was a request for Gröûp X.
*Just friends at the time, "The Lady", Paige, called into the very first show. Though basically a hater (you'll hear more from her when the time comes), she was impressed by the music of Jared Hudson and Quinn Fox.
*My selection was nowhere near as deep back then. Most of the tracks were favorite OC ReMixes.

It would take too much time to go through all the various developments in the show that were very important to me at the time. The ball started rolling with people I had known beforehand, and soon enough I was joined by people I didn't know well but knew of the show. The show clearly became more important over time as ReMixers started going out of their way to catch it, started providing me with audio bumpers, tracks to play (many times, before anyone else had heard them), works-in-progress to provide feedback to or interviews, and started treating the show's chat room as a important place to be to interact with lots of community members.

Memories of those 3 years, in shorthand:

*The headache that was streaming in RealAudio
*Commercials for Zwings 'n Things ("Miss the old days when a wing was a wing?", which Spencer Koch later admitted he had no idea how he came up with that when recording the ad)
*Bubb Rubb during all of the early aftershows
*Coining the term "e-penis" while interviewing KyleJCrb and reading the chat room window contents over the air; if you've ever heard the term anywhere, I somehow invented it
*The Wingless explains the meaning of bukkake
*The Valentine's Day shows
*Being saved in a big way by 5 interviews when audio from my computer was a no-go one week
*Interviewing Protricity, the arrival of Jim Holland and newly being able to record the shows myself, leading to jump in popularity once show MP3s became available every week
*Having friend, Emory student, WMRE DJ, and old-school OC ReMixer Electron on board as guest host
*The yearly "Best of the Best" episodes capping off each year's run
*Interviewing OC ReMix founder, David "djpretzel" Lloyd
*The surprise return for one more season after graduating from Emory University in 2005

VG Frequency certainly was a memorable experience that fueled my love for broadcasting to this day. The radio show kept me in tune with the goings-on of the amateur VGM arrangement community for quite a long time in an Internet age where people move fast and events move faster. The casual fan misses out on the high quality, diversity and vast selection in arrangements outside of OC ReMix and especially original works from artists' homepages. It made me respect the community's musicians even more, and bringing those tracks awareness they may have otherwise not received is something I'm proud of doing.

Though I served an unconventional role in the community as a radio DJ, the role was one that provided me not only the opportunity to observe the community's contributors, but ultimately the ability to actively shape the community's direction in my own small way. After doing community music reviews during the summer of 2004, I entered a few people's radar as a serious candidate for a position on the OverClocked ReMix Judges Panel. That'll take us to Part 5...

5.01.2007

How a Russo-Nigerian Stallion Found Video Game Music, Part 3: Discovering OverClocked ReMix

When Matt Kertz mentioned to me to check out remix.overclocked.org in early 2002, I was definitely interested, but never became a hardcore fan of the site until the following summer. The first newly posted track I remember being interested in back then was DarK PurPLe's Super Mario Bros. 2 "The DarK Underground."

When I first browsed OC ReMix, I only downloaded and kept about 30 tracks. All were from games I was familiar with, including Super Mario Bros. 1-3, Super Mario 64, Sonic the Hedgehog 1-3, Streets of Rage 1-2, F-Zero, Street Fighter II and Mega Man X (which I had downloaded a ROM of). Any other games I had played had no mixes at the time, and I only played a limited number of games growing up. I quickly added enjoyable tracks from OCR to my radio show playlists, impressed at the sound quality and creativity of guys like McVaffe (Mike Vafeas). Even as a newbie, I could instantly tell the guy was treated like a huge deal there.

The advent of torrenting years later would make OCR's catalogue much more accessible than when I first arrived. But in retrospect, what's funny to me is that I initially treated the site rather nonchalantly, armed with downloading habits I'd chastise newbies for having nowadays. In that sense, I wasn't there broadly looking to find good music, I was strictly there for nostalgia. My attitude wasn't rude or dismissive, but other mixes on OCR might as well have not existed; they simply weren't on my radar.

Even when I got my first taste of ReMixes that were from games I didn't know, my horizons weren't broadened at all. I simply downloaded the new tracks that I liked and did no further exploration. My roommate back then, Dave Share, managed to download Chris J. Hampton's Chrono Trigger "New Zeal" and McVaffe's Castlevania Adventure "CV2k" (since removed from the site, no thanks to me) searching for cool stuff himself once I told him of the site. When he played those tracks on his comp, they were so catchy that I asked him what they were from and was surprised that they were also from OC ReMix. You'd think I would have learned to check out everything, but then again the task of amassing every mix back in 2002 was time-consuming and potentially not worth the returns.

Some n00b things I remember about my earliest days:
*Before realizing he was the site creator, wondering how egotistical djpretzel was for being the only person using the first person in the ReMix writeups
*Visiting VGMix shortly after learning about the ReMixer Exdous, downloading several mixes there, realizing most of the tracks sucked and subsequently never visiting it again; they had no quality control system in place at the time, and it showed
*Severely disliking Super Mario World "Flat Goom Beat" (also since removed) for being uncreative
*QuasiKaotic & Jade Gemini

Luckily I passed on the good word about OC ReMix onto my best friend, Joe Mauri. If Matt Kertz was the one who guided me to OverClocked ReMix in the first place, then Joe was the one who's actions ended up making me a hardcore fan. Back in the days when bandwidth was costly and speed was inconsistent, OCR's downloading policy strongly discouraged people hitting the site hard and snagging lots of tracks within a short period of time. About a week after telling Joe about OC ReMix however, he had unabashedly downloaded everything, the site having around 600 songs by that point. He was there for nostalgia, but he was also broadly looking to find good music.

The summer of 2002, Joe came to stay with my family during summer break, which was great for both of us. One of the most influential activities of mine that summer was taking three days to sit down and listen through all of the nearly 700 ReMixes he had, starting from the letter A and working my way down through Z. It was definitely a rewarding experiencing, as I ended up keeping about a third of the mixes, becoming familiar with lots of the artists there, and becoming indirectly familiar with a lot of popular game soundtracks. I didn't know Mega Man II's "Dr. Wily Stage 1" or Final Fantasy VI's "Terra" beforehand, but I definitely knew them now. From that point forward, OC ReMix was a daily visit. Once I lurked the forums, I decided my best approach for becoming a community regular would be to post a handful of mix reviews first to have some posts to my name; you can still see those archived posts today.

Much like my habits with mainstream music I liked, I meticulously tagged the OC ReMixes I held onto. While the framework was good, OCR's informational database was really lacking back then as it was only as complete as djpretzel's spare time or interest could manage. Thus, my curiosity had me researching the source tunes of the mixes at Zophar's Domain, original composers, ReMixer real names, email addresses and homepages; whatever wasn't readily available, I worked hard to track down out of my own personal interest.

My burgeoning interest in OverClocked ReMix quickly led to me altering the divided focus of my radio show singularly to the amateur VGM arrangement community. That'll take us to Part 4...